FS25 Production Pack V1.0

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Small production package. What do we have here, we have a lime production (LimeMaster) in which lime can be produced from stones, the output of lime takes place as a pallet or as bulk material.

Then we have a beet pulp production (BeetMaster) where you can produce sugar beet pulp and stones from sugar beet and water. The stones are delivered as a pallet and the sugar beet pulp as bulk material.

Lime production (LimeMaster)
– Shop category: Factories
– Price : 45000 $
– Maintenance : 25 $/day
– Capacity: 45 cycles/hour

Total capacity:
Input:
30000l stones

Output:
5000l lime

Production recipe:
50 x stones = 75 x lime

Beet pulp production (Beetmaster)
– Shop category: Factories
– Price : 55000 $
– Maintenance : 30 $/day
– Output: 550cycles/hour

Total capacity:
Input:
40000l sugar beet
40000l water

Output:
40000l sugar beet pulp
10000l stones

Production recipe:
1 x sugar beet + 0.1 x water = 1.10 x sugar beet pulp + 0.25 x stones
 
Authors / Credits
TWF-Team[HaHner]
Download modification
https://zippymods.com/0ngq7e0yo8d2/FS25_TWFProduktionspack.zip.html
The small production package in FS25 includes two production facilities: Lime production (LimeMaster) and Beet pulp production (BeetMaster).

LimeMaster:
- Shop category: Factories
- Price: $45,000
- Maintenance: $25/day
- Total capacity: 45 cycles/hour
- Input: 30,000 liters of stones
- Output: 5,000 liters of lime
- Production recipe: 50 stones produce 75 lime

BeetMaster:
- Shop category: Factories
- Price: $55,000
- Maintenance: $30/day
- Total capacity: 550 cycles/hour
- Input: 40,000 liters of sugar beet, 40,000 liters of water
- Output: 40,000 liters of sugar beet pulp, 10,000 liters of stones
- Production recipe: 1 sugar beet + 0.1 water produce 1.10 sugar beet pulp + 0.25 stones

These production facilities offer different capacities, input requirements, output products, and production recipes. They provide players with the opportunity to create lime and beet pulp in bulk or palletized form. The maintenance costs are also specified for each facility, allowing players to manage their financial resources efficiently.
 
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