FS25 Object Storage Extension V1.0.1

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An extension for the base game ‘Object Storage’ system that brings back some of the features found in the original ‘Object Storage’ mod (FS17 – FS22). Along with improving some existing features, it is also now possible for users to adjust building configurations so you can play your way.

Global Menu:
A new tab is now included as part of the In-Game Menu, allowing easy viewing and spawning of all stored objects.
It is possible to adjust some menu options from the ‘General Settings’ screen.

Configuration – Input Trigger:
It is now possible to disable each building’s input trigger, helping you avoid unwanted delivery of objects.

Configuration – Capacity:
Do you have a building that stores too many objects for your realistic gameplay or would you love just a little more space? Now you can easily adjust the capacity of your storage buildings to a number you are happy with.

Configuration – Object Types:
Wishing you could limit a building to bales or pallets only? This is no longer a problem, simply select the object type you wish to store.

Improvement – Packed Bales:
Object storage buildings now fully support packed bales, allowing them to be cut open once removed from storage.

Improvement – Fermenting Bales:
Fermenting bales are now correctly grouped in the menu, dialog and info pop-up once fermenting is complete without requiring a game restart.

Improvement – Multiplayer Bale Colours:
Bale colours are now synced in multiplayer games instead of the default white. To reduce unnecessary network bandwidth bales of the same fill type and size will use the colour of the first bale added to storage similar to a single-player game.

NOTE:
There are more updates planned to include extra modding options, these will be released as they are completed.

V1.0.1.0
– Fixed input trigger not working on selected mods where the input triggers scale is not set to (1 1 1).
– Fixed random issue where the menu would not open to the ‘Object Storage’ page when using a buildings trigger, if used directly after entering the game.
 
The Object Storage Extension V1.0.1 brings back some features from the original Object Storage mod for FS17-FS22 and enhances existing functionalities while providing more user customization options. Here is a breakdown of the key features and improvements included in this extension:

1. **Global Menu:**
- A new tab in the In-Game Menu allows easy viewing and spawning of all stored objects.
- Menu options can be adjusted from the General Settings screen for better customization.

2. **Configuration - Input Trigger:**
- Users can now disable each building's input trigger to prevent unwanted delivery of objects.

3. **Configuration - Capacity:**
- Easily adjust the storage building's capacity to better suit your gameplay needs, whether you need more or less space.

4. **Configuration - Object Types:**
- Restrict a building to store specific object types like bales or pallets only for more targeted storage.

5. **Improvement - Packed Bales:**
- Full support for packed bales, allowing them to be opened once removed from storage.

6. **Improvement - Fermenting Bales:**
- Proper grouping of fermenting bales in menus and dialogs once fermentation is complete without needing a game restart.

7. **Improvement - Multiplayer Bale Colours:**
- Synced bale colors in multiplayer games for a more consistent experience. Similar bales will use the color of the first bale added to storage, reducing network bandwidth usage.

In the latest V1.0.1.0 update:
- Fixed input trigger issues with selected mods where the input trigger scale was not set to (1 1 1).
- Fixed a random problem where the menu wouldn't open to the Object Storage page when using a building's trigger immediately after entering the game.

The note mentions that more updates are planned to introduce additional modding options, which will be released as they are completed. This extension aims to provide a more flexible and feature-rich object storage system for players to enhance their gameplay experience.
 
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