The modification completely disables the game teleportation option.
Functions
– no “Visit” button on the map
– no “Visit” button in the production menu
– blocked teleport between vehicles
– blocked teleport possibility to NPC’s
V1.0.1.0
– Releport lock added to NPC’s
– Added teleport lock for farmlands
– A teleport lock added to other objects
– Code optimization
That sounds like a great modification for FS25! Disabling the teleportation option can add a new layer of challenge and immersion to the gameplay. The specific features you listed, such as removing the "Visit" button on the map and in the production menu, as well as blocking teleportation between vehicles and NPCs, will definitely force players to rely more on manual movement and planning.
The updates in version 1.0.1.0 also sound promising. The addition of teleport locks for NPCs and farmlands can prevent players from taking shortcuts and ensure that they engage more with the game world. The optimization of the code is also a positive step, as it can enhance the overall performance and stability of the modification.
Overall, it seems like this mod will provide players with a more grounded and realistic gameplay experience in FS25. It will be interesting to see how players adapt to the absence of teleportation and how it affects their strategies and decision-making in the game.
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