FS25 Nietwerder 4x Multifruit V1.0.0.5

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Hello everyone, Nietwerder has been expanded to four. I tried to adapt the area to its real-life counterpart, except for the villages.
There are parts of the Fontanestadt Neuruppin, Nietwerder, Gildenhall and Wutehnow on the map.
Additional crops used include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, linseed, alfalfa, hemp and poppy.
The mustard can be processed into mustard oil, mustard vinegar or mustard jars.
When threshed, linseed leaves behind flax straw, which can be processed into fabric in the spinning mill in Nietwerder.
Hemp can also be processed into fabric in spinning.
The potato factory has received a few more products such as fries, croquettes, and wedges.
All outlets and productions have opening hours, so plan your missions around the opening hours.
In front of every production or sales point there is a sign showing the opening hours, so no one can claim they didn’t know how long it was open.
All productions require electricity and empty pallets.
There is the possibility for each of the five farms to produce electricity either with one of three BGAs or with wind turbines from the wind farm in Neuruppin.
Each farm has a small sawmill where only empty pallets can be produced. Empty pallets can also be produced in the carpenter’s shop.
So don’t start complaining, just take a closer look. Farm one is a pure grain farm with no animals, just a few beds and plantations.
Farm two A large animal breeding farm with two pigpens, two sheep/goat pens, two large chicken coops (2000 animals each) and two cow pens with feeding robots.
With farm two, you also buy a rice field. Farm three is a dedicated chicken farm with five chicken coops (2,000 birds each).
Farm four is a farm solely for the processing of olives or grapes.
Adjacent to it are two areas of vineyards and one area of olive groves.
Farm five is a pure horse breeding farm. The sale value of all animals has been increased, making it worthwhile to keep horses or beef cattle.
Further on the map are two areas with three sheep/goat stables each, one area with five pigpens, one area with two pigpens,
an area with 5 cattle sheds and an area with six cattle sheds and a pasture for fattening cattle.
Furthermore, the jam factory with its additional mods by Tamara_von_Graf is installed and is considered a mandatory mod.
Furthermore, the map requires additional mandatory mods which it downloads itself from modhub.
For those who know the area, I left out the lake dam and installed a ferry.
Over 100 years ago, there really was a ferry where the lake dam is today.
There is another connection to the other side through the forest to make it easier to reach the two BGAs.
For all AD users the courses are built directly into the map. When you restart the map, click NO when asked by AD and the courses will be available.
There are also six more rice fields. Ducks are also included on the map, which can be kept in chicken coops as usual.
Permission for the ducks has been obtained from WingiTV. I recommend refraining from using 15m cutting units because the field entrances aren’t the largest.
Each farm has a field production that produces everything you need to cultivate the fields.

V1.0.0.5
What was done?
– Cow stables on the large farm with the rice field can now be used. I forgot the entry boughtwithfarmland=O
Simply swap and continue playing

Version 1.0.0.4
What was done:
– Adjustments for the Highland Fishing DLC
– Triticale expanded to remove the distance errors caused by the bulbs
– Highland cattle available
NEW STORAGE REQUIRED

Version 1.0.0.3
What was done?
Removed alfalfa hay from cow feed and reinserted normal hay
Simply swap and continue playing

Required mods:
Precision Farming
Jam production
Three plantations
Raised beds
 
Authors / Credits
MaximvonGraf
Download modification
https://zippymods.com/zvjdbmrlkgnx/FS25_Nietwerder4Fach.zip.html
It seems like you have put a lot of thought and effort into developing this version of the Nietwerder map for FS25. Your attention to detail in replicating real-life counterparts and adding new features such as additional crops, processing options, animal farms, and various productions is impressive. The inclusion of opening hours for outlets and productions adds a level of realism and planning to gameplay.

The variety of crops and products available for processing, such as mustard oil, vinegar, flax straw fabric, and fabric from hemp, provides players with multiple options for managing their farms. The inclusion of mustards processing, linseed processing, and the potato factory with expanded products adds depth to the gameplay experience.

The focus on electricity production through BGAs or wind turbines on farms adds a strategic element to the gameplay, encouraging players to optimize their energy production. The inclusion of sawmills for pallet production and the carpenter's shop adds another dimension to resource management on the farms.

The diverse range of farm types, from grain-only farms to specialized animal breeding farms, and the inclusion of rice fields, vineyards, and olive groves offer players a wide range of gameplay options and challenges. The increased sale value of animals makes animal husbandry a more profitable venture in the game.

The inclusion of additional mandatory mods downloaded automatically from ModHub and the integration of courseplay courses into the map add convenience and accessibility for players. The attention to historical accuracy, such as the inclusion of the ferry and the omission of the lake dam, adds a touch of authenticity to the map.

The regular updates and fixes you provide for the map show your dedication to improving the gameplay experience for players and addressing any issues promptly. Overall, it seems like you have created a comprehensive and engaging map for FS25 players to enjoy. Keep up the great work!
 
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