In version 1.3.3 of the Material Processor, a new feature has been introduced which allows users to set custom text in the GUI using the `litersPerSecondText` parameter. This addition provides more flexibility in customizing the user interface and displaying information related to the processing of materials.
In version 1.3.2, a bug was fixed that was causing the discharging of material to the ground to generate an excessive amount of material. This issue has been resolved, ensuring that the processing of materials operates correctly without any unintended consequences.
Version 1.3.1 included the addition of attributes to fill level object changes in the `FillUnitExtension` specialization. This enhancement provides more functionality and control over how fill levels are managed within the Material Processor, allowing for more precise adjustments and improvements in the processing of materials.
Version 1.3 introduced several changes to the Material Processor specialization. The `fillLevelObjectChanges` and `fillLevelSound` functionalities were removed from the `DischargeNode`, and a new specialization called `FillUnitExtension` was added. This restructuring separates the fill level related features into a dedicated specialization, streamlining the code and making it easier to manage and customize the behavior of fill levels within the Material Processor.
Overall, these updates in versions 1.3.3, 1.3.2, 1.3.1, and 1.3 aim to improve the functionality, customization options, and performance of the Material Processor, enhancing the user experience when processing material inputs and outputs in the game.