FS25 Lime Fertilizer Salt Herbicide Seed Production V1.0.0.3

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This building will produce lime, solid fertilizer, road salt, herbicide, and seed.
Products accepted are silage, water, stone, wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet.
When wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet are tipped to this building material will be converted to raw seed. Raw seed and fertilizer will produce seed.
WARNING once crops are converted to raw seed they cannot be removed.
This building will accept pallets however does not produce pallets.
This building will accept silage bales however it will not produce a bale back. It will unload silage back by pipe like a silo.
If you have the Harvest Profit mod activated in the same game save as this mod, road salt cannot be tipped in to this building. Road salt can be produced and unloaded with no issues.
If anyone can get me in contact with Raster R3 Modding I believe there is a solution.

Production – Factories
Price: $80,000
Daily Maintenance: $30/day

Recipe:
Lime
Input – Stone
Output – Lime 75000L per hour

Solid Fertilizer
Input – Silage
Output – Fertilizer 75000L per hour
Output – Digestate 750L per hour

Road Salt
Input – Stone
Output Road Salt 75000L per hour

Herbicide
Input – Road Salt 1.5L
Input – Water 6.0L
Output – Herbicide 75000L per hour

Seed
Input – Fertilizer 5L
Input – Raw seed 5000L (Automatically converted from tipping wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet)
Output – Seeds 50000L per hour

Capacities:
All product 750000L

V1.0.0.3
– Fixed road salt and raw seed file registry.
 
Authors / Credits
BDBSSB
Download modification
https://zippymods.com/ronnnlsbw9me/FS25_fertLimeSeed.zip.html
Hello! In the FS25 "Lime Fertilizer Salt Herbicide Seed Production" building, you have a comprehensive setup for producing lime, solid fertilizer, road salt, herbicide, and seed. Here's a breakdown of the building's functionality and specifications:

1. **Products Accepted**: The building accepts silage, water, stone, wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, and sugar beet. When certain crops are tipped into the building, they are converted into raw seed. Once converted, these crops cannot be removed.

2. **Pallets and Bales Handling**: The building accepts pallets but does not produce them. It also accepts silage bales but unloads silage back through a pipe, similar to a silo, without producing a bale back.

3. **Compatibility**: If the Harvest Profit mod is active in the same game save as this mod, road salt cannot be tipped into this building. Road salt production and unloading do not have issues and can be done normally.

4. **Production Rates and Maintenance**:
- Price: $80,000
- Daily Maintenance: $30/day

5. **Production Recipe**:
- Lime: Input - Stone, Output - Lime 75000L per hour
- Solid Fertilizer: Input - Silage, Output - Fertilizer 75000L per hour, Output - Digestate 750L per hour
- Road Salt: Input - Stone, Output - Road Salt 75000L per hour
- Herbicide: Input - Road Salt 1.5L, Input - Water 6.0L, Output - Herbicide 75000L per hour
- Seed: Input - Fertilizer 5L, Input - Raw seed 5000L, Output - Seeds 50000L per hour

6. **Capacities**:
- All products: 750000L

7. **Version Update**:
- V1.0.0.3 includes a fix for road salt and raw seed file registry.

This building provides an efficient way to produce essential agricultural products in FS25. If you have any specific questions or need further details, feel free to ask!
 
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