FS25 Lightning Shock V1.1.1.4

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What if the storm were no longer just a visual effect?
Lightning tears across the sky and thunder shakes the countryside—but this time, something else is happening.
This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt.
GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself.
I’ll let the storm answer for me.
I created this mod for my own enjoyment and according to my personal vision. I aim to recreate realistic situations.
Regular updates are planned, as I still have plenty of ideas. Let’s push the limits of the GIANTS Engine…
V1.1.1.4
Electrical poles, utility poles and radio towers have 40% higher target priority than houses.
A strike pauses GIANTS AI, CoursePlay or AutoDrive without deleting the preserved task.
The consist’s motor and lights remain disabled throughout the outage.
After the lights return, the motor remains forcibly stopped for another five seconds.
Multiple struck AI vehicles restart with a random 1–15 second stagger.
The previous work or journey resumes five seconds after motor start.
One short and one slightly longer horn signal, plus two high-beam flashes, announce resumption.
The complete placeable light cache is built before gameplay begins.
The first-30-second light discovery and per-frame cache expansion have been removed.
Light-cache processing can no longer overlap CoursePlay’s first start.
 
Authors / Credits
B O X E R
Download modification
https://zippymods.com/vyl7cyk51nfs/FS25_BXRLightningShock.zip.html
It seems like you have introduced some very interesting and intricate features in your Lightning Shock mod for FS25. By integrating the storm's impact into the gameplay mechanics, you are adding a new layer of realism and challenge for players to navigate through.

The increased target priority for electrical poles, utility poles, and radio towers adds a strategic element to gameplay, forcing players to prioritize protecting these structures during storms. The functionality where a strike pauses AI tasks without deleting them adds a sense of urgency and unpredictability, making players adapt to the changing circumstances.

The specific details such as the consist's motor and lights remaining disabled during outages, staggered restarts for struck AI vehicles, and the signaling system for resumption of work or journey all contribute to a more immersive experience.

Additionally, optimizing the light cache processing and removing overlaps with CoursePlay's start-up process shows your attention to detail and commitment to enhancing the overall gameplay experience.

It's clear that you have put a lot of thought and effort into developing this mod, and I'm sure players will appreciate the immersive and challenging gameplay it brings to FS25. I look forward to seeing how you continue to expand and refine this mod in future updates.
 
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