FS25 Income Mod V2.1.3

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V2.1.3
Bug fix release.

V2.1.2.0
– The income panel can now be moved and resized to fit wherever you want it on screen. Right-click the panel to enter edit mode, drag it to a new position, drag a corner handle to scale it up or down, then right-click again to lock it in place. Your layout is saved between sessions.
– Colors updated to match FS25’s native panel style (dark, clean,
no green border)

Toggle visibility still works the same way via the I key.
No save migration needed.

V2.0.0.4
– Fixed `MoneyType` crash (income never paid)

V2.0.0.3
– Fixed mod not loading due to wrong ZIP building inside the build.sh

V2.0.0.2
– HUD toggle desync fix
– Added missing showHUD field to the console settings
– Added explicit override that calls updateDisplay() on every open
– Removed stray double blank lines

V2.0.0.1 Hotfix: Payment Notifications
Fixes a crash that occurred every time an income payment fired.

Bug
FSBaseMission.lua:2472: attempt to index nil with ‘id’ — the game’s update loop crashed because hud:showBlinkingWarning() internally accesses a value that can be nil at runtime.

Fix
Replaced both notification calls (payment + startup) with the correct FS25 API:
g_currentMission:addIngameNotification(FSBaseMission.INGAME_NOTIFICATION_OK, message)

Notifications now display correctly without errors.

Changes
src/IncomeSystem.lua — payment notification
src/IncomeManager.lua — startup notification

Closes #2

V2.0.0.0
Added **seasonal income modifiers** (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI
Added **selectable income multipliers** (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command
Added **per-farm multiplayer support** — each active farm now earns independently
Added **income state persistence** — `lastHour` and `lastDay` saved to `_state.xml` to prevent missed or duplicate payments after reload
Added **payment history tracking** — `IncomeHistory` console command shows last 10 payments (day, hour, amount, seasonal modifier)
Added **next payment timer** — `IncomeNext` console command displays time remaining until the next payout
Added missing **`IncomeSetDebug` console command** for toggling debug mode
Fixed critical **multiplayer duplicate payment bug** by adding a server-only guard in `giveMoney()`
Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem)
Fixed global namespace pollution from `getTextSafe` (moved to `UIHelper.getText()` module method)
Fixed debug print leak in `UIHelper.lua`
Fixed incorrect startup tip text (now shows: `Type ‘income’`)

V1.1.0.0
– Rewrote entire code
– Changed entire command list
– Added new settings tab in the pause menu
– Changed notification style
– Optimized current code
– Added support for: de, fr, pl, es, it, cz, br, uk, ru

V1.0.1.0
– Fixed console error

V1.0.0.5
[Critical Hotfix] – Updated settings save & load function*

*In FS22 we store modSettings in user game path, in FS25 they want it to be stored in savegame folder.
I was not aware of that, this is now fixed.

Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods.

Features:
– Easy / Normal / Hard difficulty presets
– Custom income amount option
– In-game notifications
– Fully configurable via console commands
– Settings saved automatically to XML
– Works in singleplayer and multiplayer
– Lightweight and stable

Please be aware:
You need to have developer mode enabled in order for you to open the console.
This can be done in your FS game folder, then look for the “game.xml”.
Change <development><controls> to “true”

Enjoy you farming experience with my Income Mod <3
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/lvwhk1qnixda/FS25_IncomeMod_(3).zip.html
Wow, the Income Mod V2.1.3 seems to have some exciting updates and bug fixes! Here's a breakdown of the changes and improvements:

1. **Customizable Income Panel**: The income panel can now be moved and resized on the screen to fit your liking, allowing you to have more control over its placement and size. This feature adds a new level of customization to the mod.

2. **Visual Improvements**: The colors of the income panel have been updated to match the FS25's native panel style, giving it a cleaner and more cohesive look without a green border.

3. **Bug Fixes**:
- Version 2.0.0.4 fixed the `MoneyType` crash issue where the income was never paid.
- Version 2.0.0.3 addressed the mod loading problem due to a ZIP building error.
- Version 2.0.0.2 included fixes for HUD toggle desync and added missing fields and override to ensure the proper functioning of the mod.
- The 2.0.0.1 Hotfix resolved a crash related to income payment notifications.

4. **New Features**:
- Seasonal income modifiers have been introduced (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with an optional toggle in the settings UI.
- Selectable income multipliers (1x / 2x / 5x / 10x) are now available in the settings UI and through a console command.
- Each active farm now earns independently with per-farm multiplayer support.
- Income state persistence has been added to prevent missed or duplicate payments after reloading the game.
- Payment history tracking, next payment timer, and a debug mode toggle command have been included.

5. **General Changes**:
- The mod has undergone significant changes in its code structure and commands list.
- A new settings tab has been added to the pause menu.
- Notification style has been changed.
- Localization support has been expanded to various languages.

Overall, the Income Mod offers a more refined and enhanced experience for players looking to earn passive income in FS25. The added features, bug fixes, and customization options make it a valuable addition for those seeking a steady cash flow in the game.
 
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