This is a detailed overview of the features and functionalities of the Income Mod V2.0.0.3 for FS25, which provides players with an alternative way to earn passive income while playing the game. The mod allows players to automatically earn money at regular intervals, either hourly or daily, based on their selected difficulty level or a custom income amount.
Key features of the Income Mod V2.0.0.3 include:
1. Difficulty Settings: Players can choose from preset difficulty levels such as Easy, Normal, or Hard, which determine the rate at which they earn passive income.
2. Custom Income Amount: Players have the option to set a custom income amount, providing flexibility in tailoring the passive income to their preferences.
3. In-Game Notifications: The mod provides notifications within the game to keep players informed about their passive income progress.
4. Configurability: The mod is fully configurable through console commands or settings available in the pause menu, allowing players to adjust the income settings according to their gameplay style.
5. Automatic Settings Saving: All mod settings are saved automatically, ensuring that players do not lose their configurations when exiting the game.
6. Compatibility: The Income Mod works both in singleplayer and multiplayer modes, providing a consistent experience across different game modes.
7. Lightweight and Stable: The mod is designed to be lightweight and stable, ensuring smooth performance without causing unnecessary strain on the game.
Additionally, the Income Mod V2.0.0.3 has addressed an issue where the mod was not loading correctly due to a ZIP building error in the build process, indicating a commitment to fixing bugs and improving the player experience.
Players are reminded that enabling developer mode is necessary to access the console and configure the mod settings, which involves editing the "game.xml" file in the game folder.
Overall, the Income Mod offers players a convenient way to supplement their income in the game, providing a balanced alternative to traditional gameplay methods like missions or selling goods.