HumanFactors adds lightweight “needs” and work realism:
– Fatigue, Hunger and Thirst
– Eat menu (Full meal / Small meal / Light snack) with difficulty-based cooldowns
– Drinks menu (Water and Coffee)
– Rest action with cooldowns
– Vehicle speed limiter + working speed limiter (disabled if fatigue is off)
– Wages (toggleable) paid monthly based on hours worked
– Thirst + 1L water bottle (optional toggle)
The addition of lightweight "needs" and work realism features in the Human Factors V1.0 update brings a new level of immersion and challenge to the simulation experience. Here's a breakdown of the key features you mentioned:
1. Fatigue, Hunger, and Thirst: These factors add an element of realism to gameplay by requiring players to manage their avatar's physical needs to maintain optimal performance.
2. Eat Menu: The inclusion of different meal options with difficulty-based cooldowns adds a strategic element to gameplay, as players must plan their meals based on their activities and available time.
3. Drinks Menu: Water and coffee options provide players with choices to help alleviate thirst and fatigue, respectively, enhancing the simulation of real-world physiological needs.
4. Rest Action: The ability to rest with cooldowns allows players to recharge their avatar's energy levels, promoting a more balanced approach to managing fatigue.
5. Vehicle Speed Limiter and Working Speed Limiter: These features add a layer of safety and realism to gameplay, ensuring that players consider their avatar's condition before operating vehicles or engaging in demanding tasks.
6. Wages: The introduction of monthly wages based on hours worked offers a financial aspect to gameplay, adding a new dimension of progression and incentivizing efficient time management.
7. Thirst and 1L Water Bottle: The optional toggle for thirst and water bottle usage provides players with the choice to further enhance their gameplay experience by managing hydration levels.
Overall, these additions not only enhance the realism and immersion of the simulation but also introduce new challenges that require players to make strategic decisions to ensure their avatar's well-being and performance in the virtual environment.
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