FS25 Human Factors V1.0.0.1

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HumanFactors adds lightweight “needs” and work realism:
– Fatigue, Hunger and Thirst
– Eat menu (Full meal / Small meal / Light snack) with difficulty-based cooldowns
– Drinks menu (Water and Coffee)
– Rest action with cooldowns
– Vehicle speed limiter + working speed limiter (disabled if fatigue is off)
– Wages (toggleable) paid monthly based on hours worked
– Thirst + 1L water bottle (optional toggle)
V1.0.0.1
README updated to include fatigue effects
 
Authors / Credits
Cartech
Download modification
https://zippymods.com/v0ok8u8k2pqb/FS25_HumanFactors.zip.html
The addition of lightweight "needs" and work realism in FS25, as outlined in the features above, will provide a more immersive and challenging gameplay experience for players. Here's a breakdown of each feature and its potential impact on the game:

1. Fatigue, Hunger, and Thirst:
- Introducing fatigue, hunger, and thirst mechanics adds a new layer of realism to the game, requiring players to manage their avatar's well-being alongside their tasks in the virtual world.
- These needs can influence the performance of the avatar, potentially affecting speed, accuracy, or other in-game stats.

2. Eat Menu and Drinks Menu:
- The inclusion of an eat menu with different meal options and cooldowns adds a strategic element to gameplay, forcing players to plan their meals based on their avatar's needs.
- Similarly, the drinks menu offering water and coffee gives players a choice to satisfy their avatar's thirst and boost their energy levels.

3. Rest Action:
- The rest action with cooldowns provides players with the opportunity to replenish their avatar's energy levels, making it essential for long play sessions or demanding tasks within the game.

4. Vehicle Speed Limiter and Working Speed Limiter:
- By implementing speed limiters that are influenced by the avatar's fatigue level, the game encourages a more realistic approach to vehicle operation and work performance.
- This feature promotes responsible driving and working practices within the virtual environment.

5. Wages and Thirst with Water Bottle:
- The wages mechanic, toggleable and based on hours worked, adds an economic aspect to the game, rewarding players for their time and effort in the virtual world.
- The inclusion of a thirst system with a 1L water bottle option offers players a way to manage their avatar's hydration levels while engaging in various activities.

Overall, these features contribute to enhancing the human factors aspect of gameplay in FS25, fostering a more engaging and immersive experience for players. The updated README with fatigue effects further clarifies the impact of these mechanics on gameplay, providing valuable information for players to strategize and optimize their in-game decisions.
 
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