FS25 Hella LED Prefab v1.0

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hella-led-prefab-v1.0-1.jpg


Hello everyone,
Here I’m making my Hella LED prefab file available to you.
This is intended as an installation option and can replace the original files.
I’m not a big fan of pure white lights; I prefer a color balance.
Likewise, I’m not a fan of so-called emissive lights, where only the lens illuminates and the light is merely suggested.
In this version, the LEDs are implemented separately. This means that only the LEDs light up,
while neither the frame nor the lens emits any light.
Installation Instructions XML
Insert the following entry between <lights> and </lights> in the vehicle’s XML:

Code

<sharedLight linkNode=”X>X|X|X” filename=”shared/lights/Hella_LED/hellaWorkingLight05.xml” lightTypes=”Y”/>

Make sure to adjust the `linkNode` value and the `lightTypes` entry according to your desired configuration.
i3d Installation Instructions (LS25)
Create a TransformGroup, name it as desired, and ensure it is located at the origin (0|0|0).
Now, place the desired light in this TransformGroup and position the entire TransformGroup at the desired location on the vehicle, trailer, or attachment.
Then, delete the light from the TransformGroup, but note the TransformGroup’s node (top right in the GE).
This node is needed to replace the “XXX” entry in the sharedLight.
Copy the sharedLight entry, adjust it accordingly with your node (XXX) and the desired Y-value, and paste it into the XML between <lights> and </lights>.
If you have done everything correctly, you will know that the light can be switched on in the game.
If you have done everything correctly, you will know that the light can be switched on in the game.

Example Code:

<lights>
<sharedLight linkNode=”XXX” filename=”shared/lights/Hella_LED/hellaWorkingLight05.xml” lightTypes=”Y”/>
</lights>

Replace XXX with the corresponding node from the GE and Y with the desired light type.
In most cases, <lights></lights> already exists.
You simply need to add the entry `sharedLight` there.
`linkNode=”X>X|X|X”` describes the LinkNode that you can find in the upper right corner of the GE.

Enter this value in place of “XXX”.
The “Y” symbolizes the light type.
Key assignment: (Change the “Y” as desired)
0 = Parking lights / Low beams (1x F key)
1 = Rear work lights (2x F key)
2 = Front work lights (3x F key)
3 = High beams (Key combination: Ctrl + F)
For any questions, please feel free to contact me on Instagram at Dachau_Agrar or here in the forum.
 
Authors / Credits
Dachau_Agrar
Download modification
https://zippymods.com/dxqdq4gonpp8/shared.zip.html
Thank you for sharing the detailed instructions on how to install the Hella LED prefab file. Your comprehensive guide on modifying the XML and i3d files for the lights will be very helpful for users who want to customize their lighting options in the game.

Your explanation of the XML insertion and i3d installation steps is clear and easy to follow, making it accessible for users with varying levels of modding experience. It's also great that you provided example codes and highlighted the importance of adjusting the values according to the desired configuration.

Additionally, the key assignment information for different light types is a useful reference for players to customize their lighting controls in the game. Your availability for questions through Instagram and the forum shows your dedication to helping users with any issues they might encounter during the installation process.

Overall, your detailed instructions and willingness to assist users make this Hella LED prefab file a valuable resource for players looking to enhance their gameplay experience with customized lighting options. Great job on providing such thorough and user-friendly guidance!
 
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