FS25 Hand Pushable Machines Pack V5.2

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A package of several DIY hand pushable tools for smaller field works, from cultivating to harvesting.

It consist of:
A cultivator/subsoiler and a plow, 200€, 2 meters work width. Plus a smaller version of both for 200€ and 1.2 meters work width.
A lime/solid fertilize/manure spreader, 300€, 1.4 meters work width.
A liquid fertilize/slurry/erbicyde spreader, 300, 1.4 meters work width.
A liquids tank, for water, milks and other liquids, 300€, 500 liters capacity.
A weeder, 200€, 2 meters work width.
A multifruits planter, 300€, 1.4 meters work width. Can sow extra crops in supported maps. There will be warnings for missing crops, just ignore them.
A rice saplings planter, 300€, 1.2 meters work width.
Two rollers, one for fields and one for grass care, 150€, 1.2 meters work width.
A mower, a tedder, a mulcher, 150€, 1.2 meters work width, and a windrower, 150€, 2.6 meters work width.
A forage harvester, 1500€, 1.4 meters work width.
A stone picker, 200€, 4.1 meters work width.
A grain and 4 root harvester, 1500€, 1.4 meters work width each.
There are 3 main machines separated for sugarbeet, potato and vegeatbles for full and clean ai support, and a fourth machine without ai but with all the crops in one and guided driving.
A grape and a olive picker, 1500€. Both can work two vines at time.
A vine pruner, 200€. Can work two vines at time.
A cotton picker/baler, 200€, 1.4 meters work width.
A small baler, 200€, 1.4 meters work width.
A bulk and a bale/pallet cart, 60€.
A forklift, 200€.

All the machine are partially inspired by real life manual tools or completely invented trying to mantain a believable function.
Most machines comes with selectable colors.
Beign all new vehicle type, most have the prompt to start even if it makes nothing, a couple are always on for game requirements.
All machines “start” unfolding/lowering (V), harvesters are better lowered with (V) because unfold alone don’t lower them competely.

Almost all machines support ai helpers, minus the vines machines that are disabled by game design, and the baler that i’m unable to make it work, but all have Assisted Steering support.
For Courseplay users, all machines have support, even those that vanilla ai can’t use, especially the multifruit harvester, so if you’re using CP for your helpers, consider buying this instead of the separate machines.

If you ever wanted to start a 1 acre farm, it’s the perfect package for you!

V5.2.0.0
I’m sorry but i give up, i have removed the forage wagon because there’s no way to make it work, it either load but don’t unload or the opposite, and a machine that randomly stop working for no reason, is of no use for anyone.
I’ll look into making a small wrapper for the small grass bales and or a small production point to turn unwrapped bales into silage. For the time being i suggest using one of the many fermenter silos available.

Another little update to the grapes/olive harvesters collisions, shrinked and moved another bit, now there’s no way they can get stuck in narrow spaces, hoepfully and finally.

It always bothered me that if you plow the grapes lanes the weed stay there and the ground doesn’t change, you deweed then plow and you’ll see the plowed ground. But naturally when plowing i expect weed to go away!
So i added mulching to the plows and cultivators, so they cultivate and deweed in one pass.
On a side note, i never noted before, but both having deepMode active, they fertilize the vines lanes at 100%, so you don’t need to make an acdittional pass with a fertilize spreader.
It doesn’t work on regular fields, so no cheating, it’s a game mechanic apparently, if you pass with a regular vanilla plow you’ll get the same result.

New store images, let’s hope this protect a bit more my work.
 
Authors / Credits
IllGib
Download modification
https://zippymods.com/h9692gank6u7/FS25_HandPushableToolsPack.zip.html
Wow, this is quite a comprehensive and detailed package of hand pushable tools for smaller field works in FS25. It's great to see the variety of tools included, from cultivators and plows to spreaders, tank, weeder, planter, rollers, mowers, harvesters, pickers, balers, carts, and even a forklift.

The fact that most machines come with selectable colors is a nice touch, allowing players to customize their equipment to their liking. The support for AI helpers and assisted steering will surely make gameplay smoother for those who rely on automation.

It's unfortunate to hear about the forage wagon being removed due to technical issues, but it's good to see that you're actively working on improvements and potential workarounds for other functionalities like small grass bales and silage production points.

The updates to the grapes/olive harvesters to prevent them from getting stuck in narrow spaces are definitely a welcome improvement. The addition of mulching to the plows and cultivators to cultivate and deweed in one pass is a thoughtful gameplay enhancement as well.

The attention to detail, functionality, and dedication to improving the overall player experience is evident in your work on this pack. The new store images should indeed help protect your hard work and make it more visually appealing to players.

Overall, this package seems like a great addition for players looking to start a small farm and have a more hands-on experience with field work in FS25. Keep up the fantastic work and thank you for providing such a detailed overview of the features and updates!
 
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