FS25 Greenhouse production control V1.0

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Greenhouse Production Control adds a separate dynamic GPC tab to the game settings and allows you to manage production multipliers for the player’s greenhouses.
The mod does not add new greenhouses, products or recipes. It only changes the multipliers of already available greenhouse productions.
Features:
– Separate GPC tab in the game settings.
– The tab appears only if the player has a supported greenhouse with available products.
– If there are no longer supported greenhouses or products, the tab is automatically deleted.
– Standard game greenhouses are supported.
– Modded greenhouses can also be detected if they use a standard production system and are supported by the mod’s logic.
– Product names are taken from the game or from the mod that added the corresponding product.
– Products are determined dynamically based on the player’s greenhouses.
– Identical products are not duplicated in the list.
– If a new greenhouse adds a product that is not yet in the list, it appears below the already found products.
– Changes are applied immediately, without restarting the game.
Common multipliers:
– Overall production speed.
– Total consumption of incoming materials.
– Overall product yield.
Individual multipliers:
– Individual multipliers are disabled by default.
– A separate switch is used to enable individual settings.
– When individual multipliers are enabled, the overall multipliers are reset to 1.0x and become inactive.
– Once enabled, you can separately adjust the production speed, input material consumption and output for each product.
– When individual multipliers are turned off, all product multipliers are reset to 1.0x and become inactive.
– Shared multipliers become available again.
How multipliers work:
– Production speed changes the production cycle time.
– Input consumption changes the amount of materials consumed in one cycle.
– Product yield changes the amount of product produced in one cycle.
For example, if tomatoes are set to 10x for speed, flow, and output, production will run faster, consume more inputs per cycle, and produce more output.
Additionally:
– Settings are saved separately for each save slot.
– Multiplier range: from 0.5x to 10x.
– The mod is intended only for greenhouse production and does not affect other types of production.
Note:
Greenhouse Production Control is a separate mod made specifically for managing greenhouse production.
It is not a replacement for ProductionControl which is already available on ModHub.
This mod has a different goal and a different operating principle:
– settings are located in a separate dynamic GPC tab in the game settings.
– the tab appears only if there are supported greenhouses.
– you can configure common multipliers for all found greenhouse products.
– you can enable individual multipliers for each product separately.
– production speed, consumption of incoming materials and product output are separately adjusted.
– the mod only works with greenhouse production and does not change all production chains at once.
The mod is intended for players who need separate and more precise control of greenhouses.
 
Thank you for the detailed information about the Greenhouse Production Control mod in Farming Simulator 25. It seems like this mod offers a comprehensive set of features to manage greenhouse production in the game. Here are some key points based on the information you provided:

1. **Purpose of the Mod**: The Greenhouse Production Control mod is designed to provide players with a separate and dynamic tab in the game settings specifically for managing greenhouse production. It does not introduce new greenhouses, products, or recipes but instead focuses on adjusting the production multipliers of existing greenhouse productions.

2. **Features**:
- The mod offers a dedicated GPC tab in the game settings where players can adjust production multipliers.
- The tab appears when the player has supported greenhouses with available products and disappears if there are no supported greenhouses or products.
- Both standard game greenhouses and modded greenhouses that use a standard production system are supported.
- Product names are fetched from the game or the mod that added the corresponding product.
- Products are dynamically detected based on the player's greenhouses without duplicating identical products.
- Changes to multipliers are applied immediately without requiring a game restart.

3. **Multipliers**:
- Common multipliers include overall production speed, total consumption of incoming materials, and overall product yield.
- Individual multipliers are disabled by default but can be enabled to adjust production speed, input material consumption, and output for each product separately.
- The multiplier range is from 0.5x to 10x, providing flexibility in adjusting production parameters.

4. **Functionality**:
- Multipliers affect production cycle time, amount of materials consumed, and amount of product produced in one cycle.
- Players can save settings separately for each save slot, allowing for customization based on different gameplay scenarios.
- The mod solely focuses on greenhouse production and does not impact other production chains in the game.

In summary, the Greenhouse Production Control mod offers players more precise control over greenhouse production by allowing them to adjust various multipliers and settings tailored to their gameplay preferences. This mod caters to players looking for a specialized tool to enhance their greenhouse management experience within Farming Simulator 25.
 
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