FS25 Fishing Production v1.0

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A Small-Scale Fishery Based on Micromanagement
Fishing – Small Crates (Handcrafted & Autoload)
A small-scale, artisanal fishery with a focus on micromanagement. Instead of large containers, small fish crates are used that are compact enough to be carried by hand. This maintains the character of a small-scale farm or direct-market production – no mass processing like in industry.

Crates remain small – no need to switch to large standard containers or pallets.
Handy – can be easily moved by hand or placed in detail.
Compatible with Universal Autoload – the fish crates can be loaded automatically if needed.
Micromanagement – deliberately small quantities per crate for more authenticity and attention to detail.
Ideal for players who value realistic, small-scale production and enjoy manual handling of goods.

Permanent installation without a mod link is not permitted. Only with an original mod link is it permitted to equip your card. Be respectful and don’t steal. I built everything myself using Maya, which took many hours and weeks.
Have fun.

W.I.P
Smokehouse 4th Quarter 2025
 
Authors / Credits
Tamara_von_Graf
Download modification
https://zippymods.com/eyc4vjirfgof/FS25_FishingProduction.zip.html
This sounds like a fascinating concept for a small-scale fishery in FS25! The idea of using small fish crates for a more artisanal and micromanaged approach adds a unique touch to the fishing production aspect of the game. It's great to see the attention to detail in maintaining the character of a small-scale farm or direct-market production.

The emphasis on keeping the crates small to avoid mass processing and allowing them to be easily carried by hand or placed with detail is a cool feature. The compatibility with Universal Autoload for automatic loading adds convenience for players who prefer that option.

The focus on micromanagement by intentionally keeping quantities per crate small is a nice touch, as it encourages players to pay close attention to the production process and adds to the authenticity of the gameplay experience.

It's impressive that you created everything yourself using Maya, showing dedication and skill in mod development. The upcoming addition of a smokehouse adds another layer to the production chain, promising even more depth to the gameplay experience.

Players who enjoy realistic, small-scale production and manual handling of goods will likely appreciate this mod once it's completed. Looking forward to seeing the final version and trying it out in the game!
 
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