FS25 Fed Mod Pack v1.7

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Fed-Mod-Pack-v1.7-FS25-1.jpg


Fed-Mod-Pack-v1.7-FS25-4.jpgFed-Mod-Pack-v1.7-FS25-3.jpgFed-Mod-Pack-v1.7-FS25-2.jpgFed-Mod-Pack-v1.7-FS25-1.jpg

Mods Pack 1.7
– Large cowshed now also available in Sönke-Nissen-Koog color variant
– Large cowshed with feeding robot now also available in Sönke-Nissen-Koog color variant
– Alfalfa hay bale hall description corrected
– Bale hall display fill level indicators slightly shifted
– BGA wedge silo back wall changed again (thanks to Cobra)
– Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed
– Water trigger on large pigpen changed
– Large sheeppen player trigger changed to player vehicle trigger (benefit for Automatic Gate Mod)

These mods are included in the Fed Mod Pack
2 cowsheds: The stables are larger and have more capacity than the FS25 standard stables
2 chicken coops: The stables are larger and have more capacity than the LS25 Standard Barns. On the NF Marsh, chickens can produce manure if straw is brought into the barns.
2 Pigpens: These barns are larger and have more capacity than the LS25 Standard Barns.
9 Multi-Silo Silos: In addition to standard grains, the multi-silos can also store many other types of grain, such as peas, beans, spinach, fertilizer, and more. Practically anything that can be loaded by trailer. The multi-silos also accept bales.
5 Silo Extensions: Increase the storage capacity of your multi-silos.
5 Animal Pastures: Adaptable pastures with more capacity for cows, chickens, pigs, sheep, and goats. Feed and water capacities are also significantly increased.
4 shopping stations: Here you can buy and store fertilizer, lime, poison, and seeds.
Multi-buy: Buy all types of grain and bulk goods.
Direct wood sales: Here you can sell wood quickly and easily.
2 water intakes: Free water can be easily loaded at the field shaft and/or hydrant.
2 lumber yards for storing lumber, dispensed in wooden pallets.
2 BGA silos: An XXL wedge silo and a large drive-through silo.
Doormat: For sleeping and as a player spawn point.
Floodlight: With more light.
3 manure heaps: Manure heaps for the animal stables with modified triggers.
Workshop: For configuring and repairing vehicles.
3 bale halls for storing bales or bulk goods.

Mods Pack 1.5.1.0
Removed unnecessary old ball trigger from the cow barn (AD can now pass through easily).
Collision at the 25 million silo reintroduced, allowing AD to pass through. again
Straw bale trigger slightly enlarged at the large chicken and pig stables
Water and feed capacities on animal pastures increased further
Manure heap extensions fixed after Patch 1.7 (thanks to Achimobil)
Chicken barn info trigger and jump point moved
Optimizations according to Giant’s TestRunner tool

These mods are included in the Fed Mod Pack:
2 cow barns: The barns are larger and have more capacity than the LS25 standard barns
2 chicken barns: The barns are larger and have more capacity than the LS25 standard barns. On the NF Marsh map, chickens can produce manure when straw is brought into the barns
2 pig barns: The barns are larger and have more capacity than the LS25 standard barns
9 multi-silos: In these multi-silos, you can store not only common grains but also many other fill types such as peas, beans, spinach, fertilizer, and more. Basically everything that can be loaded with a trailer. The multi-silos also accept bales
5 silo extensions: Increase the storage capacity of your multi-silos
5 animal pastures: Adjustable pastures with increased capacities for cows, chickens, pigs, sheep, and goats. Fodder and water capacities are also significantly increased
4 purchasing stations: Here you can buy and store fertilizer, lime, pesticides, and seeds
Multi-purchase: Purchase all types of grains and bulk goods
Wood direct sale: Quickly and easily sell wood here
2 water extraction points: Easily load free water at the plow shaft and/or hydrant
2 wood storage areas: Store wood, with output in wooden pallets
2 biogas plant silos: An XXL wedge silo and a large drive-through silo
Doormat: For sleeping and as a player spawn point
Floodlights: With more lighting
3 manure heaps: Manure heaps for the animal stables with modified triggers
Workshop: For configuring and repairing vehicles
 
Authors / Credits
fedaction
Download modification
https://zippymods.com/zt5vtwslj0ha/FS25_Fed_Mods_Pack.zip.html
It seems like you have provided detailed information about the Fed Mod Pack versions 1.7 and 1.5.1.0 in the FS25 Packs forum thread. The modifications and enhancements in these updates include various features for cowsheds, chicken coops, pigpens, multi-silo silos, silo extensions, animal pastures, shopping stations, water intakes, lumber yards, BGA silos, doormats, floodlights, manure heaps, workshop, and bale halls.

In version 1.7, some specific changes were made such as color variants for the large cowshed and large cowshed with feeding robot, corrected description for the alfalfa hay bale hall, altered display fill level indicators for the bale hall, modified BGA wedge silo back wall, resolved server error message related to fillable pallets, adjusted water trigger on large pigpen, and updated player trigger for the large sheeppen benefiting the Automatic Gate Mod.

Regarding update 1.5.1.0, adjustments were made to remove unnecessary ball triggers from the cow barn and reintroduce collision at the 25 million silo to allow AI to pass through easily, enlarge the straw bale trigger at the large chicken and pig stables, increase water and feed capacities on animal pastures further, fix manure heap extensions after Patch 1.7, move the chicken barn info trigger and jump point, and implement optimizations based on Giant’s TestRunner tool.

Both versions of the Fed Mod Pack include various structures and functionalities such as barns with increased capacity, multi-silos for storing different types of grains, silo extensions to enhance storage capacity, animal pastures with larger capacities and increased feeding and water capabilities, purchasing stations, wood sales area, water extraction points, wood storage facilities, biogas plant silos, doormats for sleeping and spawning, floodlights for better illumination, manure heaps with modified triggers, and a workshop for vehicle configuration and repair.

These mods offer a comprehensive overhaul to enhance the gameplay experience in Farming Simulator 25 by providing diverse options for managing livestock, crops, and resources efficiently.
 

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