FS25 Erlengrat Map v1.0

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Here is my conversion of the Erlengrat map.

I tried to mostly leave everything the way it was in FS22.

Just did some minor modifications:
– New buildings for the start farm
– Added some non-buyable cow pastures throughout the map for immersion (other farmers have cows too, you know…)
– Increased animal dealer property size and added animal pens for a more vivid experience.
– Hence, two fields less compared to the FS22 Giants version. (22 fields)
– Slightly modified some field shapes according to the landscape.
– Besides the usual meadow texture, I also added another grass texture that will appear if you sow grass. You can also sow meadow.

This is a BETA there are still some errors:
– I know the ones in the log (without mods), and I will still try to fix them
– Production and Selling points don’t have a symbol yet
– Some PlayerTrigger Symbols are wrong.
– The waterPlane is still ugly and doesn’t create waves yet.
– RockDestruction/DeadTree/TreeTransport missions don’t really work yet.
– The map folder structure isn’t all that cleaned up yet, that’s why the file is a bit larger.

Note:
– Yes you can sell bales at the animal dealer, but the selling point is the unloadSymbol itself and not the ground markers.
– I have not tested all selling points and so on yet.

Please state any errors that you come across in the comment section below.
Feel free to also smack some suggestions into the comment section.
 
Authors / Credits
MrLackofSkill GIANTS Software
Download modification
https://zippymods.com/2edj8ukrns1r/FS25_Erlengrat.zip.html
That sounds like a great start to the conversion of the Erlengrat map for FS25! It's good to hear that you've tried to keep things as close to the FS22 version as possible while also making some enhancements for immersion.

The additions of new buildings for the start farm, non-buyable cow pastures, and expanded animal dealer property with more animal pens are all excellent choices to make the map feel more dynamic and realistic.

It's understandable that it's still in beta, and there are some errors and issues to work out. It's great that you're actively working on fixing them. The attention to detail regarding the textures for grass and meadow is a nice touch and adds to the overall variety of the map.

Having 22 fields on the map gives players a good amount of variety and challenge in managing their farm operations. The issues with production and selling point symbols, player trigger symbols, waterplane aesthetics, and other in-game functionalities will surely be ironed out with time and testing.

Allowing players to sell bales at the animal dealer is a convenient feature, and it's helpful to note that the selling point is the unload symbol itself.

Thank you for being transparent about the errors and potential improvements. Players will appreciate your dedication to refining the map for a better gaming experience. Good luck with the ongoing development and testing process! Feel free to share more updates and ask for feedback as you continue to enhance the map.
 
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