FS25 Enhanced Mixer Wagons V1.0.1

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This script adds an mixing time for all mixer wagons.
With this script, each mixer wagon now needs 2 minutes and 10 seconds to mix the total mixed ration, as soon as the mixing ratio is correct. The mixing time is depending from the ingame time scale.
Of course, it must be turned on to do this. If the mixer wagon is filled during the mixing process, the mixing time will be reset to 70% if it is already over 95%. The mixer wagon must now be turned on so that it can be discharged into the feeding trough.
As long as the mixing ratio is wrong or the mixing time has not run to the end, you have forage, (with straw, forage streched) in the mixer wagon. You can also feed this, but it less effective than the total mixed ration.
The mixer wagon must now be turned on now so that the bales will be dissolved.
The unfinished total mixed ration is accepted as grass in the stable feeding trough.
For modders:
You can deactivate the script for your mixer wagon if this is necessary for any reason. All you have to do is enter the following line in your vehicle.xml:
enhancedMixerWagon mixingTime=”0″/>
You have to remove the space after ” “.
This sets the required mixing time for this mixer wagon to 0. Of course, you can also adjust there the time, that is needed for mixing. The time must be in seconds!
V1.0.1.0
– Fix for following Warnings:
– Warning (…/animalFood.xml): FillType ‘FORAGE_FAILED’ not defined. Ignoring it
– Warning (…/animalFood.xml): FillType ‘FORAGE_STRAW_FAILED’ not defined. Ignoring it
 
Authors / Credits
Ifko[nator]
Download modification
https://zippymods.com/8lncuzeiz4p1/FS25_enhancedMixerWagons.zip.html
It seems like you are providing detailed information about the features and functionalities of the Enhanced Mixer Wagons script for FS25. This script enhances the gameplay experience by introducing a mixing time mechanic for all mixer wagons in the game.

Key features of the script include:
1. Each mixer wagon requires 2 minutes and 10 seconds to mix the total mixed ration, with the mixing time being dependent on the in-game time scale.
2. The mixer wagon must be turned on to begin the mixing process, and if the wagon is filled during mixing, the mixing time will be reset to 70% if it is already over 95%.
3. While the mixing ratio is incorrect or the mixing time has not elapsed, the mixer wagon will contain forage (with straw, forage stretched), which can be fed but is less effective than the total mixed ration.
4. The mixer wagon must be turned on to discharge into the feeding trough, and unfinished total mixed ration is accepted as grass in the stable feeding trough.
5. Modders can customize the script for their mixer wagons by adjusting the mixing time in the vehicle.xml file. By setting the mixingTime attribute to 0, the mixing time for a specific mixer wagon can be disabled or adjusted as needed.

Version 1.0.1.0 of the script includes a fix for warnings related to undefined FillTypes in the animalFood.xml file, addressing issues with 'FORAGE_FAILED' and 'FORAGE_STRAW_FAILED' FillTypes.

Overall, the Enhanced Mixer Wagons script enhances realism and gameplay depth by simulating mixing time, feeding mechanics, and customization options for modders.
 
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