FS25 Dynamical Prices v1.0

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A script that changes the economy of the game.
Many gaming sessions ended because after successful development, the interest of the game was lost due to excess money. This script allows you to complicate the game, but not from the very start, but gradually over the course of playing time.
What has been implemented:
the profitability of the farm and the number of years “lived” on the farm affect prices in two directions at once: the price at which the player sells products decreases, and the price at which the player buys goods increases.
player actions (cutting and planting trees, plowing) also affect price changes
prices for purchasing and renting equipment will now also change over game time
selling land is now cheaper than buying and changes over game time
a differentiated tax system has been implemented depending on your monthly income with a grace period (taxes are not charged for the first three in-game years) and a non-taxable amount of income
the economic complexity of the game also affects the size of price changes
 
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