FS25 Dynamic Puddles V1.0.2

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V1.0.2.0
Now puddles have particles (particles) of droplets scattering from under the wheels.
A mod that adds dynamic puddles to the map when it rains. The mod itself analyzes the map’s relief, looks for lowlands and suitable places, and then gradually creates water puddles. (I don’t recommend using it on maps that are too uneven; there may be ugly puddles that will stick out halfway and hang in the air)
Puddles appear during rain, increase in wet weather and gradually disappear after drying.
What does the mod do?
– Automatically creates puddles on the map.
– Puddles appear only when it rains.
– After the rain stops, the puddles gradually decrease and disappear.
– The mod looks for low places on the terrain where water could accumulate. (I don’t recommend using it on maps that are too uneven, they may
there will be not beautiful puddles that will stick out halfway and hang in the air)
– Checks fields, water and land slope.
For debugging, there is a console command: gsPuddleDebug 1
It turns on or off the display of debugging information for puddles.
PS. The mod is in Beta version to evaluate your opinion about the mod.
 
Authors / Credits
BMProd
Download modification
https://zippymods.com/rlil1cqsqxct/FS25_WorldPuddlesBMP.zip.html
The mod "Dynamic Puddles V1.0.2.0" seems to enhance the realism and immersion of the gameplay by adding dynamic puddles to the map when it rains. Here is a breakdown of what the mod does:

1. **Particle Effects**: The mod introduces particle effects of droplets scattering from under the wheels, adding a visual representation of the interaction with the puddles.

2. **Automatic Puddle Generation**: The mod automatically creates puddles on the map based on the terrain relief. It identifies lowlands and suitable areas where water could accumulate, gradually forming puddles.

3. **Weather Dependency**: Puddles appear only during rainy weather conditions. They increase in size during wet weather and slowly decrease as the weather dries up.

4. **Terrain Analysis**: The mod checks the map's fields, water bodies, and land slopes to determine where puddles should form, ensuring a more realistic distribution of water on the terrain.

5. **Debugging Feature**: The mod includes a console command, gsPuddleDebug 1, which toggles the display of debugging information for puddles. This can be helpful for troubleshooting or customization purposes.

6. **Caution on Terrain Unevenness**: It is advised not to use the mod on maps that are extremely uneven, as this could lead to awkward-looking puddles that do not blend well with the environment.

Overall, the mod aims to provide a dynamic and interactive element to the game's weather system, enhancing the environmental effects and adding a new level of realism to the gameplay experience. As the mod is currently in beta version, user feedback and evaluation will play a crucial role in further refining and improving its implementation.
 
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