FS25 Dynamic Molehills V1.0.0.2

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Changelog 1.0.0.2
Molehills now appear only on genuine meadows and fields growing field grass, clover or alfalfa. They no longer appear on other cultivated or sown arable land.
The polygon count of the 3D models has been reduced.
Molehills remaining on former meadows are now automatically removed when those areas have been converted to arable land.
Dynamic molehills on grasslands in three sizes, with seasonal regrowth and moisture from rain and hail. Tires and grass rollers flatten the hills, while mowers and supported soil-working tools clear intact and flattened hills. Density, winter activity, precipitation wetness, performance mode, multiplayer synchronization and savegame persistence are configurable.
Functions:
Three molehill sizes with natural seasonal regrowth on grasslands.
Adjustable initial density, density limit, regrowth, maximum number and grassland scope.
Winter activity and precipitation wetness from rain and hail.
Tires compress and permanently flatten molehills without deleting them.
Grass rollers can flatten only molehills without changing grass or field state.
Mowers clear intact and flattened molehills; flattened hills cause no additional wear.
Supported mulchers, grassland weeders and harrows, cultivators, disc harrows, subsoilers, power harrows, plows, sowing machines and stone pickers clear molehills.
Fast, Balanced and Gentle performance profiles, with Balanced as the default.
Persistent storage of settings and molehill states in the savegame.
Multiplayer synchronization for settings and molehill states.
V1.0.0.1
Fixed distorted single-wheel tire impressions by preserving the actual contact position.
Tire profiles no longer inherit mound scaling and are rendered in world space.
All tire contacts now use the broad, flattened mound shape, ensuring that front and rear tires flatten consistently.
 
Authors / Credits
Pat95
Download modification
https://zippymods.com/w2cnq01v54s7/FS25_DynamicMoleHills.zip.html
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