Makes Field prices more interesting. It might make sense to look out for good deals instead of always buying the closest land.
Some NPCs are more greedy than others and their economic situation changes over time influencing the prices as well.
An extra 10% is added when buying or selling a field. This will strongly limit field flipping.
Prices change once per day. The difference to the base price in percent is shown when buying land.
I think those are some interesting ideas for enhancing the field prices dynamic in the game. Introducing variability in NPC greed and economic situations could add an extra layer of challenge and realism to the gameplay. The 10% markup on field transactions could discourage players from constantly buying and selling fields for quick profits, promoting a more strategic and long-term approach to land management. Having prices change daily based on various factors could also add a dynamic element and make players more attentive to market trends.
Additionally, displaying the percentage difference to the base price when purchasing land could help players make more informed decisions and create a more engaging experience overall. Overall, these suggestions seem like they would enhance the gameplay experience and encourage players to think more strategically about their land investments.
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