FS25 Dakota 4x FULL RELEASE v3.0.0.2

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dakota-4x-full-release-v3.0.0.2-1.jpg


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v3.0.0.2
updated crop calendar (geo) for Upper Midwest America farming
updated pda map image

v3.0.0.1
updates and fixes to foliage

v3.0.0.0
Added ditches to the roads.
Removed some deco rocks that were too close to the roadways.
Removed pedestrians.
Fixed some grass issues.
Put cattails back onto the waters and shorelines.
Removed fog – the game will start with fog, but after one sleep the fog will go away

v2.5.0.4
The shop icon/teleport fix, made the repair portion of the shop inaccessible, so we are reverting it.
Map grass changed back to meadow.
Floating rocks fixed

v2.5.0.3
Traffic jams fixed
Pedestrians added
Grass changed
Stone missions fixed
Traffic spline elevations fixed
Shop icon and teleport fixed

v2.5
Fixed the sun. No longer casts the big square shadows.
Icon and preview images updated.
DPU error fixed.
Bock Arena fixed.
Floating splines fixed.

v2.1.0.0
Added traffic splines. AI workers should work now via “set destination”.
A few small foliage fixes.
Added street lights in the town area.
Painted “concrete” under the paved roads. This fixes tire tracks from leaving trail indentations.

v2.0
Changed the “unitsPerPixel” from 2 to 1 Changed the “lodTextureSize” from 2048 to 4196. Scaled all associated png files in the folder (Data) to 4096. Converted all glre and gdm files to match. This should properly update this map to run at 4x, fixing the issues with equipment sinking into the ground.
Small updates to the pda.
Small foliage fixes.

v1.0.0.1
Updated ground collision map, to help with equipment sinking into the ground. This is a Giants issue, but aiming to help as much as possible here.
Fixed an invisible pole near the elevator.
Fixed a paint error between field 29 and 73.
Updated missions.

v1.0.0.0 – Official release
Made adjustments to spots where the highways were leaning a bit.
Updated water areas on pda.
Added cattle dealer hot spot to pda.
Swapped out all grass for meadow, which functions better on the map views, especially the growth page.
Made attempt to reduce fog. More adjustments to come, in this area.

v0.9
fixed info layers for lime, plowing, rolling, spraying, and stubble levels

v0.8:
added snow mask to roadways and sell points, reduced fog in town area

v0.7:
added pda, updated ground collision, reduced fog, adjusted equipment area for shop, removed starting equipment that was spawning in the wrong area, adjusted some of the steep roadways, added more shelter belt tree rows, fixed one of the water planes, attempted fix at visual bug

v0.5:
4x map. Rolling Prairies. 75 fields. There are no farms on the map, but there is a small town in the center of the map with all sellpoints. The design is for multiplayer, in a big community, hence the lack of premade farmyards and the overall small file size of the map. Very playable in single player, you’ll just have to build your own farmyard.
Please, if you come across any issues, report them to my discord: v3.0.0.1
updates and fixes to foliage

v3.0.0.0
Added ditches to the roads.
Removed some deco rocks that were too close to the roadways.
Removed pedestrians.
Fixed some grass issues.
Put cattails back onto the waters and shorelines.
Removed fog – the game will start with fog, but after one sleep the fog will go away

v2.5.0.4
The shop icon/teleport fix, made the repair portion of the shop inaccessible, so we are reverting it.
Map grass changed back to meadow.
Floating rocks fixed

v2.5.0.3
Traffic jams fixed
Pedestrians added
Grass changed
Stone missions fixed
Traffic spline elevations fixed
Shop icon and teleport fixed

v2.5
Fixed the sun. No longer casts the big square shadows.
Icon and preview images updated.
DPU error fixed.
Bock Arena fixed.
Floating splines fixed.

v2.1.0.0
Added traffic splines. AI workers should work now via “set destination”.
A few small foliage fixes.
Added street lights in the town area.
Painted “concrete” under the paved roads. This fixes tire tracks from leaving trail indentations.

v2.0
Changed the “unitsPerPixel” from 2 to 1 Changed the “lodTextureSize” from 2048 to 4196. Scaled all associated png files in the folder (Data) to 4096. Converted all glre and gdm files to match. This should properly update this map to run at 4x, fixing the issues with equipment sinking into the ground.
Small updates to the pda.
Small foliage fixes.

v1.0.0.1
Updated ground collision map, to help with equipment sinking into the ground. This is a Giants issue, but aiming to help as much as possible here.
Fixed an invisible pole near the elevator.
Fixed a paint error between field 29 and 73.
Updated missions.

v1.0.0.0 – Official release
Made adjustments to spots where the highways were leaning a bit.
Updated water areas on pda.
Added cattle dealer hot spot to pda.
Swapped out all grass for meadow, which functions better on the map views, especially the growth page.
Made attempt to reduce fog. More adjustments to come, in this area.

v0.9
fixed info layers for lime, plowing, rolling, spraying, and stubble levels

v0.8:
added snow mask to roadways and sell points, reduced fog in town area

v0.7:
added pda, updated ground collision, reduced fog, adjusted equipment area for shop, removed starting equipment that was spawning in the wrong area, adjusted some of the steep roadways, added more shelter belt tree rows, fixed one of the water planes, attempted fix at visual bug

v0.5:
4x map. Rolling Prairies. 75 fields. There are no farms on the map, but there is a small town in the center of the map with all sellpoints. The design is for multiplayer, in a big community, hence the lack of premade farmyards and the overall small file size of the map. Very playable in single player, you’ll just have to build your own farmyard.
The town area can have heavy fog at times, if you would like to adjust this, please download, and use the fog control mod.
 
Authors / Credits
Dakota Farmer with Patrick/Mezo and Poofsocke Thanks Marcel for the map image
Download modification
https://zippymods.com/nhp136v04s65/Dakota4x.zip.html
Thank you for providing a detailed list of the updates and changes in the Dakota 4x map for Farming Simulator 25. The recent updates in version 3.0.0.2 include an updated crop calendar for the Upper Midwest America farming region and an updated PDA map image. In version 3.0.0.1, there were updates and fixes made to the foliage, while version 3.0.0.0 introduced ditches to the roads, removed some rocks near the roadways, removed pedestrians, fixed grass issues, put cattails back onto waters and shorelines, and removed fog after one sleep cycle.

In version 2.5.0.4, there were fixes related to the shop icon and teleport issues, map grass changed back to meadow, and floating rocks were fixed. Version 2.5.0.3 addressed fixed traffic jams, added pedestrians, changed grass, fixed stone missions, adjusted traffic spline elevations, and fixed the shop icon and teleport. Version 2.5 fixed the sun issue, updated icon and preview images, fixed DPU error, fixed Bock Arena, and addressed floating splines.

Version 2.1.0.0 introduced traffic splines, AI workers' set destination functionality, foliage fixes, streetlights in the town area, and concrete painting under paved roads to prevent tire track indentations. Version 2.0 made technical changes to improve map performance, with updates to PDA and foliage. Version 1.0.0.1 updated the ground collision map, fixed invisible pole issues, paint errors, and updated missions, aiming to address equipment sinking into the ground issues.

The initial release version 1.0.0.0 featured adjustments to highway leaning, water areas on PDA, added cattle dealer hot spot, grass changes, and fog reduction attempts. Version 0.9 fixed various info layers, v0.8 added snow masks, v0.7 introduced the PDA, updated ground collision, reduced fog, adjusted the shop area, removed starting equipment in the wrong area, and various fixes and additions. Version 0.5 is a 4x map with 75 fields, designed for multiplayer, featuring a small town with all sell points, playable in single player with the need to build your own farmyard.

Should you encounter any issues or have feedback, the developer encourages reporting on their Discord channel.
 
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