FS25 Courseplay v8.0.1.5

Courseplay-Beta-v1.0-FS25-mod.jpg



We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.

We’ll keep you updated on our progress here, please be patient.

Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.

Courseplay-Beta-v1.0-FS25-mod.jpgCourseplay-Beta-v1.0-FS25.jpg

V8.0.1.5

Loop turn on headland is now a setting to turn on or off
Fixes #712 and maybe also #669 and #618
Fix for #756 and #727
V8.0.1.4

Enhancement for #709
Adjustment for Gregoire GL vine harvester #746
Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round! #737
Added debug output for diagnostic purpose #761
Update modDesc Version to min Patch 1.7.0.1 !!
V8.0.1.3

Improvement for selecting active worker. #733
Mod conflict solved. #728
Increase max working width to 57. #702
Internal AD-CP interface refactoring. #692
Debug spam should now be solved (some stay on on purpose but shouldn’t appear that often).
V8.0.1.2

Another fix for field boundary detection
Another fix division by 0.
Fixes for NEXAT DLC #679
Note: This contains the important fixes for the NEXAT. We know that not everything works perfectly yet and there will be more improvements for it at a later point, but the bugfixes had priority.

v8.0.1.1

Added course display for mini map.
V8.0.1.0

New construction frame for editing course and custom fields added.
Fix for #583
Raise and lower tools independently #39
Fix for #586 #62 #596 #578
Try to fix multiplayer custom field detection Issues #534
New load and unload icons for shovel mode.
Move field margin to basic settings in the generator by @Xt-8
Push Hotfix 8.0.0.12

Fix for #572
Fix for #395
Hotfix 8.0.0.11

Fixes #557 and #568
Release 8.0.0.10

Internal pathfinder improvements and better smoothing.
Added support for Universal Autoload from @loki79uk
Release 8.0.0.9

Another fix for #456 and #475 to hopefully not have another surprise.
Fix for #458
Fix for #392
Added new languages
Release 8.0.0.8

Fix for selfUnload #456
Workarround for #448
Fix for #461 and #478
Fix for #469 and #475
Release 8.0.0.7

Use the Giants working width first.
Fix for #433 (Patch 1.5 Error)
Release 8.0.0.6

Disable narrow field for Multitool
Fix custom fields
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload
Some more MP fixes.
Release 8.0.0.5

Fix helper limit (is now endless again?)
Use Giants field scanner now
Release 8.0.0.4

Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments
Release 8.0.0.3

Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138
Release 8.0.0.2

Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can’t drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed
Release 8.0.0.1

While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.
Release 8.0

Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.
 
Credits
Courseplay Team
Download modification:
https://zippymods.com/3wqwpi1myfj0/FS25_Courseplay.zip.html
Thank you for providing the detailed changelog for Courseplay v8.0.1.5 in the FS25 Mods forum. It's great to see the continuous improvements and bug fixes that have been implemented in the latest versions. Here are some highlights and observations based on the information you shared:

1. **Loop Turn on Headland Setting**: The addition of the setting to turn on or off loop turn on the headland provides more flexibility to users based on their preferences. This can help improve field management and efficiency during course creation.

2. **Bug Fixes and Enhancements**: It's good to see multiple bug fixes (#712, #669, #618, #756, #727) and enhancements (#709, #746, #737) being addressed in each version release. This shows the dedication of the development team to improve the overall functionality and performance of Courseplay.

3. **Compatibility and Multiplayer Fixes**: The updates include fixes for mod conflicts, mod-specific issues like NEXAT DLC (#679), and multiplayer-related problems (#534). Ensuring compatibility with various mods and addressing multiplayer issues enhances the user experience and expands the usability of Courseplay.

4. **User Interface and Controls**: The addition of course display on the mini-map, keybinds for specific actions, and improvements in the user interface (#147, #75, #93) contribute to a more user-friendly and intuitive experience while using Courseplay. These enhancements can help streamline operations and make navigation within the mod easier for players.

5. **Current Limitations and Future Updates**: Some features such as the course editor being disabled temporarily and the need for further improvements for certain DLCs (e.g., NEXAT) indicate that the development team is aware of existing limitations and is working on addressing them gradually. It's positive to see a roadmap for future updates and enhancements in upcoming versions.

6. **Migration to FS25**: The migration of Courseplay to FS25 brings back familiar functions from FS22 while acknowledging that there may still be errors or issues to iron out. The ongoing development and commitment to bringing back functionalities, along with planned controller support improvements, indicate a dedication to enhancing the mod for the FS25 platform.

Overall, the detailed changelog showcases the continuous development efforts, bug fixes, and feature enhancements incorporated in Courseplay v8.0.1.5. The focus on user feedback, mod compatibility, and usability improvements bode well for the future evolution of Courseplay in FS25.
 
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