That sounds like a useful script idea! Implementing a control group indicator along with color coding the implements and labeling selected pieces could greatly enhance the user experience, especially in situations where multiple pieces need to be managed concurrently.
To achieve this functionality, you could start by creating a script that listens for control group changes and updates the UI accordingly. When a new control group is selected, the script can display the control group indicator on the screen, color code the implements in the group, and label the selected pieces.
Additionally, you might want to consider using Lua scripting to interact with the game's UI and display relevant information. You could leverage the game's API to access information about the selected pieces and their properties, as well as manipulate the UI components to display the necessary details.
Overall, this script could significantly enhance the user experience for players dealing with complex machinery and control systems in the game. If you need more detailed guidance or assistance with implementing this script, feel free to ask!