It's great to hear that contracts can be easily managed with the ability to add and remove them. Adjusting the vehicles for missions, especially for large field missions, will definitely enhance the gameplay experience.
The new options you mentioned add more flexibility and customization to the game:
1. Toggle visibility of the Add and Remove Contracts buttons: This option can help streamline the interface for players who prefer a cleaner look or who don't need to frequently add or remove contracts.
2. Enable or disable borrowing equipment for missions: This feature allows players to set their preferred level of challenge or realism. Enabling borrowing equipment can make missions more accessible, while disabling it can add an extra layer of strategic planning and resource management.
3. Maximum number of missions per farm: Setting a limit on the number of missions per farm adds a new layer of decision-making for players. They will need to prioritize which contracts to take based on their objectives and available resources.
These new options provide players with more control over their gameplay experience and allow for greater customization based on individual preferences. I'm sure players will appreciate these additions to Contracts Plus V1.0!