FS25 BUG ModManager V2.9.0.1

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This is NOT a MOD! It’s a program for managing your mods before starting the game. Keep the program in a different location than your mod folder.

Technically, it works like this:
All mods contain a file called modDecs.xml. The game first reads this file and then, using the relevant instructions within the file, accesses other files it needs to read. The program works on a similar principle. First, it finds the modDecs.xml file within the mod’s ZIP file. Then, it retrieves what it needs from this file and performs its functions. If the program displays an ERROR window upon startup, it means that the modDecs.xml file is either missing or contains an unreadable error in the relevant MOD file. It can work in all FS games with this structure. I developed and tested it for FS25.

Usage:
From the left menu, select the MOD folder located in any location. If you haven’t changed it, it’s in “C:/Users/%username%/Documents/My Games/FarmingSimulator2025\mods”. After clicking the “Upload Files” option, you wait for the mods to be listed. If there are no errors when the mods are listed, you will receive a notification that the process was successful. Clicking “OK” will make everything ready for use. If you receive an error, the relevant window will provide the necessary instructions. Next to the “Upload Files” button, there is a “Refresh” button. Its function is to transfer only the changes to the list without reloading the entire mod. If you download a new mod or manually delete one outside the program, it will only transfer the changes without closing the program.

Thank you in advance to everyone who shows interest.

Update Roadmap:
Support for additional languages. Primarily German and Russian.
ModHub Update Check: I believe I can implement this using an HTML-based approach. As far as I can tell, Giants does not currently offer API support for this. I can enable this functionality for mods hosted on platforms like GitHub that utilize static HTML links. A system would be established allowing users to enter the HTML addresses of specific sites—provided they have fixed URLs and consistent content structures—via a menu; the tool would then perform mod update checks by monitoring these designated sites.

Drag & Drop Installation: A feature allowing users to install a mod simply by dragging and dropping it into the program window. This process could also work in reverse, enabling users to move a mod from the program to any other location by dragging it out.
Mod Notes: A feature to add custom notes for each individual mod displayed within the mod window.
ModCard Selections: The ability to perform specific actions on multiple mods simultaneously using multi-selection.

Mod Search History: A log of the last 5 search queries performed. This number is subject to change, though I believe 5 should be sufficient.
#Right-Click Context Menu for ModCards: I am currently undecided on this feature. If I were to implement it, the main menu would display only the mod thumbnails, requiring users to utilize the right-click context menu to access specific mod details and options. While this might offer a visually cleaner interface, it could potentially result in a less efficient user experience in terms of functionality.

V2.9.0.1
Some language translation errors have been corrected.
 
Authors / Credits
BUG05
Download modification
https://zippymods.com/b07p63bou9su/BUG_Mod_Manager_v2.9.0.1.zip.html
Thank you for providing such detailed information about the BUG ModManager V2.9.0.1! It's great to see the effort and thought put into the development and improvement of the program. The functionality and features you have described seem very useful for mod management in FS25 and potentially in other Farming Simulator games as well.

Adding support for additional languages such as German and Russian will definitely make the program more accessible to a wider audience. The idea of implementing ModHub Update Check using an HTML-based approach sounds innovative, especially since Giants does not currently offer API support for this feature. It would be a convenient way for users to keep their mods up to date.

The Drag & Drop Installation feature and the ability to add custom notes for each individual mod are very practical additions that can enhance the user experience. ModCard Selections for performing actions on multiple mods simultaneously and Mod Search History for tracking recent search queries are also valuable features that can streamline mod management tasks.

Regarding the #Right-Click Context Menu for ModCards feature, I can understand the potential benefits of a visually cleaner interface, but ensuring efficient functionality for users is crucial. It may be a good idea to gather feedback from users or conduct usability testing to determine the best approach for implementing this feature without compromising user experience.

It's great to see continuous improvements in V2.9.0.1, including the correction of language translation errors. Overall, BUG ModManager seems like a promising tool for managing mods in Farming Simulator games, and I look forward to seeing how it evolves with the upcoming updates on the roadmap. Thank you for sharing this information with the community!
 
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