FS25 BUG ModManager V2.0

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I was looking for a Mod Manager because I needed one. Actually, there’s only one Mod Manager on the market, but my antivirus software detects a malicious file. So I decided to create one myself. I have almost no coding knowledge, so I thought the most logical thing to do was to create one with AI assistance. I created this software with the help of Gemini and Claude. Everything works fine for me. I’m publishing it so others can benefit from it. There may be some shortcomings, and you can point out your requests. I’ll try to fix and add to it in my free time. Currently, the only problem is that it’s a bit slow, but as I said, it worked flawlessly for me, and I will continue to use it.

Technically, it works with the storeData data in the modDecs.xml and the XML files within the storeItems folder. Logically, it should work in all FS games with this structure. I developed and tested it for FS25.

V2.0.0.0
The main mod catalog has been changed. Now, to EDIT a mod, simply click on the relevant mod. Mods that don’t have an EDIT function have a red X in the left corner.
There are now various functions in the top bar: Statistics, Backup, Export, and Batch Operations.
The Statistics window displays the total number of mods, the number of active and inactive mods, the total number of items visible in the store, and the total size.
The Statistics window has 3 main sections: how many mods are in each category, non-category mods (generally script mods), and an area where you can see the item content of all mods in the store (search function and clickable items are active).
The backup function is useful for backing up all mods to a desired location. Similarly, there is a restore option, and both functions work comparatively (whether similar mods exist or not).
The export option outputs all mods as TXT and JSON files, including their names, creators, versions, and sizes. You can use this to send it to someone else.
Currently, the Bulk Operations menu only offers the function to activate or deactivate mods in bulk. More options may be added in the future based on requests.
The search function now works more thoroughly in all fields.
You can now only enter numbers in the Maximum Speed, Price, Lifespan, and Power sections of the EDIT window. I added this control mechanism to prevent potential accidents. Also, the Name section now allows you to change entries in different languages separately.
I added a Refresh button next to the Load Files button. It only adds the changes to the list without completely reloading the mods.
The program can now remember the location of the latest folder.
 
Authors / Credits
BUG05
Download modification
https://zippymods.com/p3mdepywlkfv/BUG_Mod_Manager_v2.zip.html
It's great to hear that you have taken the initiative to create a Mod Manager for FS25! Your detailed description of the features in version 2.0.0.0 shows that you have put a lot of thought and effort into developing a tool that can help manage mods effectively.

The functionality you have added, such as the ability to edit mods by simply clicking on them, the inclusion of various functions in the top bar like Statistics, Backup, Export, and Batch Operations, as well as the improvements in the search function, all contribute to making the Mod Manager user-friendly and efficient.

The Statistics window seems like a particularly useful feature as it provides an overview of the total number of mods, active and inactive mods, and the total size of mods, among other details. The ability to back up and restore mods, as well as export mod data in TXT and JSON formats, adds flexibility and convenience for users.

The inclusion of a Bulk Operations menu for activating or deactivating mods in bulk is a handy feature, and the possibility of adding more options based on user requests in the future shows your commitment to further developing the Mod Manager.

The addition of validation checks in the edit window to ensure that only numbers can be entered in certain fields, and the ability to change entries in different languages for the Name section add to the overall usability and safety of the tool.

Lastly, the implementation of a Refresh button and the feature that allows the program to remember the latest folder location enhance the user experience by making the Mod Manager more responsive and convenient to use.

Overall, your efforts in creating this Mod Manager are commendable, and it's great to see that you are open to feedback and willing to make further improvements based on user requests. Keep up the good work, and I hope that the Mod Manager continues to be a valuable tool for the FS25 community.
 
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