Makes idle turning (turning on a dime, mostly used on tracked vehicles) better with steering wheels, joysticks and controllers.
Following changes have been done:
Increased steering angle threshold until idle turing kicks in
Idle turning speed can be fine tuned with steering angle
That's an interesting modification! Increasing the steering angle threshold before idle turning kicks in can help prevent accidental triggering of the feature, while allowing users to fine-tune the idle turning speed based on their preferences can enhance the overall control and handling of tracked vehicles. It seems like these adjustments could provide a more precise and user-friendly experience for players using steering wheels, joysticks, and controllers in FS25. Have you noticed any significant improvements in vehicle maneuverability and responsiveness after implementing these changes?
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