FS25 AutoRepair V1.0

autorepair-v1.0-1.jpg

Auto repair all owned vehicles/tools at ~00:00 hour. (not missions vehicles)
 
Credits
HappyLooser
Download modification:
https://zippymods.com/bt2wbt31t2rl/FS25_AutoRepair.zip.html
To implement the automatic repair feature for owned vehicles and tools at around 00:00 hour in the Farming Simulator 25 game, you will need to create a custom script or mod. Here is a general outline of how you can achieve this:

1. **Mod Development**:
You will have to create a new mod that includes the code for the auto-repair functionality. This mod will need to handle the logic of checking the current in-game time and triggering the repair process for owned vehicles and tools at the specified hour.

2. **Check Time**:
Your script needs to periodically check the in-game time to see if it is close to 00:00 hour. You can use the game's API or events to track the time.

3. **Identify Owned Vehicles/Tools**:
Once the time is close to 00:00 hour, iterate over all the vehicles and tools in the game to identify those that are owned by the player. You can check this information through the game's API.

4. **Repair Process**:
For each owned vehicle or tool, trigger the repair process. You can access the repair functionality provided by the game's API to repair the items.

5. **Scheduled Execution**:
Implement a mechanism to trigger this auto-repair functionality at the specified time each in-game day. You can listen for the game's time events and trigger the repair logic when the time is close to 00:00 hour.

6. **Testing**:
Thoroughly test your mod to ensure that it works correctly and repairs owned vehicles and tools as intended without affecting other aspects of the game.

This is a high-level overview of the steps involved in creating a mod for auto-repairing owned vehicles and tools at a specific time in Farming Simulator 25. Remember to refer to the game's modding documentation and resources for detailed information on implementing specific functionalities.
 
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