FS25 AutomaticGate v1.1.0.1

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Opens gates automatically when a vehicle slowly approaches.
Drive or walk slowly in front of the gate, or the door opens automatically and closes automatically after a few seconds.

Changelog: 1.1.0.1
Fix for Patch 1.14.0.0:

Fixed a bug that caused all gates and doors to disappear after loading a save game. This was particularly noticeable with fences.

Changelog: 1.1.0.0
Distance check added
– Gates and doors now open earlier as soon as a vehicle gets close.

Ownership check implemented
– Checks whether the player or the vehicle belongs to the same farm as the land owner.
– Can be enabled or disabled in the game settings.

Ownership rules:
– If the player or vehicle belongs to the same farm → the gate opens.
– If the land has no owner → nobody can open the gate.
– If the player/vehicle is not the owner or a member of the farm → the gate stays closed.
– If the ownership check is disabled → all gates open automatically as soon as you are in front of them.

New options in the “General Settings” menu:
– Adjustable close delay (time before the gate closes automatically).
– Enable/disable ownership check.
– Manual open/close is possible again.

Fixes
– Fence gates are now also detected and will open automatically when a vehicle approaches.
 
Authors / Credits
[LSMT] BaTt3RiE
Download modification
https://zippymods.com/5w62d95sg5az/FS25_AutomaticGate.zip.html
Thank you for sharing the detailed changelog for the AutomaticGate mod version 1.1.0.1 in FS25. It seems like the developers have made significant improvements and fixes to enhance the functionality of the mod. Here's a breakdown of the key points:

1. **Fix for Patch 1.14.0.0**:
- Fixed the bug causing gates and doors to disappear after loading a saved game, especially noticeable with fences. This ensures that the mod remains stable and functioning correctly after loading a game.

2. **Changelog 1.1.0.0 Features**:
- **Distance Check**: Gates and doors now open earlier as a vehicle approaches, improving the responsiveness and convenience of the mod.
- **Ownership Check**: Ensures that the gate opens only for players or vehicles that belong to the same farm as the land owner, enhancing realism and security.

**Ownership Rules**:
- Gate opens if player/vehicle belongs to the same farm.
- Gate remains closed if no land owner is present.
- Gate stays closed for players/vehicles not belonging to the farm.
- Option to disable ownership check for universal gate opening.

**New Settings**:
- Adjustable close delay for customizing gate closure time.
- Toggle for enabling/disabling ownership check.
- Manual open/close functionality restored for user convenience.

3. **Fixes**:
- Detection and automatic opening of fence gates when vehicles approach, improving overall gate detection accuracy.

These updates and fixes contribute to a more immersive and functional experience for players using the AutomaticGate mod in FS25. The addition of ownership checks, distance detection, and customizable settings provide depth and flexibility to the gate automation system. Players can enjoy smoother gate interactions and improved realism within the game environment.
 
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