To implement this feature in the game, we need to create a function that runs at the selected repayment hour and month change. The function should check if the available balance is at least $25,000 and if there is an active debt. If both conditions are met, it should automatically repay the bank in steps of $5,000, ensuring that the balance never drops below the minimum specified.
Here's an example of how this functionality can be implemented in Python:
```python
class BankLoanRepayment:
def __init__(self, repayment_hour=3, minimum_balance=25000):
self.repayment_hour = repayment_hour
self.minimum_balance = minimum_balance
self.available_balance = 0
self.active_debt = True
def repay_loan(self):
if self.available_balance >= self.minimum_balance and self.active_debt:
repayment_amount = min(self.available_balance - self.minimum_balance, 5000)
# Call a function to repay the bank with the repayment_amount
def on_month_change(self):
self.repay_loan()
def on_game_hour(self, hour):
if hour == self.repayment_hour:
self.repay_loan()
# Usage example
bank_loan_repayment = BankLoanRepayment(repayment_hour=3, minimum_balance=25000)
# Call bank_loan_repayment.on_month_change() at month change
# Call bank_loan_repayment.on_game_hour(hour) at every game hour change
```
You can adjust the `repayment_hour` and `minimum_balance` parameters when creating an instance of the `BankLoanRepayment` class to match the settings you provided.
This code demonstrates a simplified version of the automatic loan repayment functionality. You can expand and customize it further based on additional requirements or specific implementation details in the game.