FS25 Automatic Door Opener V1.0

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Automatically open or manually “AnimatedObject” doors and gates. No need to implement in other mods (Default Keys L and LCRTL+L, only on foot).
– default key L = Switch door state: disabled/player+vehicles/only vehicles/only players (Default disabled)
– default key LCTRL + L = Switch door open/close state: automatic/manually (default manually)

Optional over XML (Mods):
Use ‘lockdoor=”true or false”‘ in the controls of AnimatedObject to lock individual doors.
Use ‘autoopenState=”0 or 1 or 2 or 3″‘ in the controls of AnimatedObject to change the function 0=disabled, 1=on Vehicle+on Foot, 2=on Vehicle, 3=on Foot.
Use ‘remoteControl=”false oder true”‘ in the controls of AnimatedObject to change the door automatic(false) or manually(true).
 
Authors / Credits
HappyLooser
Download modification
https://zippymods.com/cx2choktkwil/FS25_AnimatedObjectExtend.zip.html
Thank you for providing the detailed specifications for the Automatic Door Opener V1.0 mod. Here is a breakdown of the key features and functionalities outlined in your message:

1. **Automatic Door Opening**:
- Players can open or close the doors and gates of the AnimatedObject automatically or manually using the default key combinations (L and LCTRL + L).
- The default state of the door opening mechanism is manually controlled.

2. **Default Key Bindings**:
- Key L is used to switch between different door states: disabled, player+vehicles, only vehicles, or only players.
- Key combination LCTRL + L is used to switch the door opening/closing state between automatic and manual modes.

3. **Additional Functionality**:
- Optional XML configurations can be used to customize the behavior of individual doors:
- `lockdoor="true or false"`: Locks individual doors as specified.
- `autoopenState="0 or 1 or 2 or 3"`: Changes the door opening functions based on the specified state values (0=disabled, 1=on Vehicle+on Foot, 2=on Vehicle, 3=on Foot).
- `remoteControl="false or true"`: Determines whether the door operates automatically (false) or manually (true).

By incorporating these features and options, players can enjoy a more customizable and interactive experience when interacting with doors and gates in the game environment.
 
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