FS25 Automatic Beacon Lights V1.0.0.1

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This simple mod turns on the beacon lights of any vehicles that have them if you are inside of it, an AI worker is using it, or you leave the vehicle while it’s running. This can be used for fun and also a way of knowing which vehicles are in use or still running/burning fuel from a distance. You can easily configure the LUA file to adjust the settings to your liking. The default is full control, which turns beacon lights on automatically for you and the AI, and keeps them on if you get out while the engine is running. If the vehicle does not have beacon lights, the AI will use the hazard lights instead while it’s working.

To modify the settings, unzip the mod and edit AutomaticBeaconLights.lua to your preference based on the following options:
– Customize the behavior of beacon lights by setting BeaconControl to 1, 2, or 3:
– 1: Automatic beacons for player actions only (entering, driving, exiting with engine on). AI behavior unchanged.
– 2: Automatic beacons for AI workers only (on when AI controls vehicle, off when AI stops or engine off). Player behavior unchanged.
– 3: (Default) Full control – beacons on for both player and AI when vehicle is occupied or engine is running.

— Customize the behavior of AI hazard lights on vehicles without beacon lights by setting AIHazardsWithoutBeacons to 0 or 1.
— 0: Disabled – AI workers will not toggle hazard lights on vehicles without beacons.
— 1: (Default) Enabled – AI workers will toggle hazard lights on vehicles without beacons. (Will not flash hazards if beacons are available.)

Changelog 1.0.0.1:
– Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again.
– Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file.

V1.0.0.1
– Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again.
– Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file. Hazard lights will not flash if beacon lights exist on the vehicle.
 
Thank you for providing such detailed information on the features and configuration options of the "Automatic Beacon Lights V1.0.0.1" mod for FS25. It's great to see how this mod enhances the gameplay experience by automatically turning on beacon lights based on different triggers. Let me summarize the key points and offer any additional insights:

1. **Key Features**:
- Automatically activates beacon lights when the player is inside the vehicle, an AI worker is using it, or when the player exits while the engine is running.
- Configurable Lua file allows you to adjust settings according to your preferences.
- Option to toggle beacon lights for player actions only, AI workers only, or both.
- AI workers can use hazard lights on vehicles without beacon lights.

2. **Configuration Options**:
- BeaconControl:
- 1: Automatic beacons for player actions only.
- 2: Automatic beacons for AI workers only.
- 3: Full control - beacons on for both player and AI.
- AIHazardsWithoutBeacons:
- 0: Disables hazard lights on vehicles without beacon lights for AI.
- 1: Enables hazard lights on vehicles without beacon lights for AI.

3. **Changelog for V1.0.0.1**:
- Fixed default in-game beacon hotkey issue.
- Added hazard lights option for AI workers on vehicles without beacon lights.
- Hazard lights won't flash if beacon lights are available on the vehicle.

4. **Functionality**:
- Automatic control of beacon lights for player and AI based on configuration settings.
- In-game beacon hotkey (Default: Home) can be used to toggle beacon lights on/off manually.
- Remember beacon lights setting until the player leaves the vehicle.

Overall, the mod's features and flexibility in customization provide players with more control and visual cues regarding vehicle status in FS25. It's excellent that the developer has addressed issues and added new functionality in the latest version, making the mod more user-friendly and versatile. Players can now seamlessly toggle beacon lights and leverage hazard lights for additional visual feedback during gameplay.
 
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