FS25 AutoDrive v3.0.0.4

AutoDrive-v3.0-FS25-3-2048x1152.jpg



This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.

Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.

V3.0.0.4
Bugfixes and improvements:

fix for patch 1.5 regarding saving
lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
fix regarding forgetting which filltype was selected #154
New feature:

Delete waypoints in a scalable area:

Select a waypoint (marked waypoint turns green)
press LALT an dhold
use the mouse wheel to enlarge or reduce the area to be selected (circle)
pressing LMB deletes the selected waypoints
release LALT to exit the mode
when reactivated, the same area (circle) is set, but can be adjusted
Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:

various updates to the language files (thanks to all translators)
various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
fix regarding reverse driving (e.g. faulty collision detection)
fix regarding the detection of rear unloading via flap or grain pusher
fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
fix regarding non-activatable HUD in some vehicles
fix regarding turning off all lights after parking
fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
fix regarding UAL and center unloading
fix of various LUA errors
immediate adoption of changed visual settings (e.g. line thickness)
visual improvement with regard to selection lists (e.g. transparency of the target selection list)
helper button shows “CP” first when CoursePlay is found
various updates in the cooperation with CP (refilling, parking, etc.)
for seed drills, fertilizer and seed loading must be selected via multiselect
front-mounted forage harvesters are now supported
waypoints that are closer to the vehicle are now preferred
New features:

AutoDrive_config.xml: Route version and creator can be stored
autostart of AD similar to the Giants helper (adjustable in the menu)
 
Credits
Stephan-S
Download modification:
https://zippymods.com/l6zm8n0ol0to/FS25_AutoDrive.zip.html
Thank you for sharing the detailed information about the AutoDrive v3.0.0.4 mod for FS25. It seems like there are several bug fixes and improvements in this version, as well as some new features that enhance the functionality of the mod.

Some of the key updates in this release include:
- Bug fixes related to saving, lights, forgetting selected fill types, unload drivers, collision detection, reverse driving, rear unloading detection, height detection, mouse pointer visibility, HUD activation, light controls, info messages, UAL and center unloading, LUA errors, visual settings adoption, selection list transparency, CoursePlay integration, seed drill functionality, front-mounted forage harvesters support, waypoint preference based on proximity to the vehicle.
- New features such as the ability to delete waypoints in a scalable area, storage of route version and creator in AutoDrive_config.xml, and autostart of AutoDrive similar to the Giants helper.

These updates and features are designed to enhance the user experience and provide more functionality when creating and managing autonomous driving routes in FS25. Users can benefit from improved usability, better collaboration with other mods like CoursePlay, and customization options for route management.

Overall, AutoDrive v3.0.0.4 appears to offer significant enhancements and fixes to make the mod more user-friendly and versatile for players looking to automate vehicle routes in the game.
 
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