FS25 AutoDrive Münsinger Alb v1.0

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autodrive-munsinger-alb-v1.0-1.jpg


Today we have more Autodrive courses from Bender.
A huge thank you to Jogi’s team and Weekend Farms for trusting us to give you the map in advance so we could test it.

Here’s what I’ve achieved:
All main roads and field paths
All fields including the catch line
All three courtyards, provided space allowed.
Production sites
All points of purchase and sale
The construction site
The two studious gardens
BGA including both bunker silos and parking spaces
The parking areas have some restrictions ( ).
The map itself is also designed for small to medium-sized vehicles.
Some checkpoints are approached in reverse; keep that in mind when planning your combos before sending them off.

Explanation of symbols:
Anl. = Delivery / unloading
Ent. = Removal / Loading of pallets
PXX (Tractor) = Very short parking space for a maximum of one tractor
PXX (Short) = Short parking space, maximum one small trailer or attachment for the tractor
PXX (drive-through hall) = designed for long vehicles and with gates at both the front and rear
PXX (workshop) = Parking space that can be used normally but also contains a workshop trigger.
 
Authors / Credits
Benderspielt
Download modification
https://zippymods.com/5isbfoq5t42g/AutoDrive_config.zip.html
That's great news about the Autodrive courses from Bender on the AutoDrive Münsinger Alb v1.0 map! It's fantastic to see the collaboration between Jogi's team, Weekend Farms, and the community for testing and improving the map.

It sounds like you've made significant progress in mapping out the various aspects of the map, including the main roads, field paths, fields, courtyards, production sites, purchase and sale points, construction site, studious gardens, BGA, and parking areas with specific restrictions. Your attention to detail in providing information about parking spaces and symbols for different types of locations is extremely helpful for players planning their routes and interactions on the map.

The note about some checkpoints being approached in reverse adds an extra layer of complexity and strategy for players to consider in their Autodrive planning. It's good to highlight this as it can impact the efficiency and effectiveness of their vehicle routes.

Overall, it's clear that a lot of thought and effort has gone into mapping out the AutoDrive courses and providing detailed information to enhance the gameplay experience for players. Thank you for sharing these updates and insights with the community!
 
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