FS25 Autodrive Courses For The Map Daheim v1.0

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Hello, this is my first mod, if you can call it that.

Version 2.0
The intersection at the shop has been completely rebuilt. The road around the shop area now serves as a turning point for longer vehicles, such as tractors with two trailers or combine harvesters.
Minor adjustments to the route.
If anyone sees any errors, please post them in the comments.

I’d like to share my ad courses for the map “Daheim” with you. I’m a 46-year-old single gamer, so I’m a casual player.
What’s in it!
Field courses with 1 to 2 departure points, mostly in the field.
Meadows are the same.
Thresher field arrival points. These are used to send the thresher to the field. It is NOT in the crop. The header trailer still has to be parked by yourself 😉
Farms, farmland, building plots/pastures, cows, goats, sheep, and all farm traders with sales and purchase points, forests, and water loading.
Main farm/starting farm
Bale storage autoload unloading
Farm filling station (see screenshot)
Seed/fertilizer, which is the pallet/big pack storage. ONLY a stopping point. You still have to load it yourself with a front loader. The same applies to the section “Loading silage bales on the farm.” (see screenshot)
Everything was brought in with: Tractors… Fiat Turbo DT 180-90 and JD 7810 Combines… Claas Evion with header trailer… Farmtech DDK 2400 (bale transport)
I hope someone can use this. There will be no update. Everything is subject to change. Cross-breeding is not my strong suit. 8) You can keep any typos.
 
Authors / Credits
BAKER79
Download modification
https://zippymods.com/uhb4nqq6xqxs/UNZIP_AutoDrive_config.zip.html
Hello and congratulations on creating your first mod for the map “Daheim”! It sounds like you've put a lot of effort into designing detailed autodrive courses to enhance the gameplay experience for yourself and potentially other players.

The modifications you've made in Version 2.0, especially the reconstruction of the intersection at the shop to accommodate longer vehicles, show your dedication to improving the map and making it more user-friendly for different farming scenarios. The inclusion of field courses with multiple departure points, thresher field arrival points, and various farm-related locations such as bale storage, farm filling station, seed/fertilizer storage points, and more, demonstrate the comprehensive nature of your mod.

Your decision to provide detailed information on the equipment used in your mod, such as tractors, combines, and bale transport, helps users understand the compatibility and requirements for utilizing your autodrive courses effectively. Additionally, your openness about potential errors and the lack of planned updates shows your transparency as a modder.

It's great to see modders like you contributing to the farming simulator community with unique and engaging content. Your willingness to share your work with others, despite any imperfections, is commendable. Keep up the good work, and I'm sure many players will appreciate and benefit from your efforts in enhancing the gameplay experience on the “Daheim” map. If you ever decide to delve into cross-breeding or further modding, I'm sure your skills will continue to grow. Enjoy your modding journey!
 
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