FS25 Autodrive course for ArmeusMap v4 V1.4

Autodrive-course-for-ArmeusMap-v4-V1.4-FS25.jpg


All main and secondary roads, field paths, farms, farm silos and field edge courses, production facilities and sales points were driven in.

Map: Armeus Map
Requires: Autodrive

In the new Armeusmap V4 update, a lot of fences were added along the entire road, so I had to rewrite almost all the turns with the exit to the oncoming lane (the overall technique with the trailer and/or double wheels was taken into account) – this can lead to traffic traffic jams.

There are 2 folders with routes in the archive.
– a network of routes for the card “Armeusmap V3” version of routes V1.3.1 – routes excluding fences.
– a network of routes for the Armeusmap V4 card version of routes V1.4.0 – changed routes taking into account the fences.

Attention: you can also use the version of routes V1.3.1 on the map of V4 (with old turns, entrances/exits – in this version of the fencing routes are not taken into account) but then you will have to remove the interfering fences through the “construction” menu

List of changes for the version of routes v1.3.1
– Routes on the “Animals” section are rewritten (earlier this section was not paid to the update to which I did not pay attention) – fixed.
– The entrances/trips are rewritten – 16, 17, 22, 23, 24, 25 fields for even and more convenient.

List of changes for the version of routes v1.4.0
– Most of the turning with the intersection of the oncoming lane are rewritten.
– Retrained some entrances/exits from the field and on the field due to many fences.
– Changing the routes on the site “Animals” are included in this version.
– changing routes – 16, 17, 22, 23, 24, 25 fields are included in this version.

At the time of recording/test, I did not notice any erroneous routes – ad_debug is clean!
But if you are faced with erroneous routes or I missed something, let me know.

V1.3.0.0
In the new update of the Armeusmap V3, the BGA landscape and new forms of fields were changed.

– The routes of the territory of the BGA are converted.
– Removen routes 16, 18, 19, 20, 21, 36, 37, 38 fields.
– Two new fields are connected to the main routes – 40 and 41.

I didn’t change anything else, read the changes (V1.2) below.
– I will not suddenly delete the old version of routes (v1.2).

V1.2.0.0
– twists are redesigned on the territory of BGA (I think this is due to the small number of points, so the transport traveled no more than 20 km/h.)
– displaced unloading points in the silage bunker (were too close to the wall and the trailer rested against it without reacting to the unloading trigger)
– Added departure from the 29th and 30th fields (missed this moment earlier)
– Added 5 parking spaces on the starting farm.

I think that’s all, there is nothing more to add)

V1.1.0.0
– All fields are connected to the main routes.
– a bypass (field) road to the main routes is connected.
– Fixed several unfinished (dead end) routes.

In theory, everything should work, but if there are any flaws, let me know.
 
Thank you for sharing the detailed update information for the ArmeusMap V4 as well as the changes made in previous versions. It's great to see the effort and thought put into ensuring a smooth Autodrive experience for players using the map.

The addition of fences along the roads in the V4 update and the subsequent adjustments to turns and exits to accommodate them show a commitment to realism and attention to detail. It's good to know that players have the option to choose between the V1.3.1 and V1.4.0 route versions based on their preference for handling the fences.

The improvements and fixes made in each version, such as redoing routes for the Animals section, adjusting entrances/exits for convenience, and connecting new fields to main routes, demonstrate a continual effort to enhance the gameplay experience on the map.

The addition of parking spaces, fixing dead-end routes, and addressing issues like trailer collisions at unloading points in previous versions show responsiveness to player feedback and a dedication to refining the map's functionality.

Overall, the attention to detail, thorough testing, and openness to feedback showcased in the updates for ArmeusMap V4 and its previous versions contribute to creating a more enjoyable and immersive gameplay experience for players using Autodrive. Thank you for your hard work and commitment to enhancing the map for the community.
 
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