FS25 Animalic Food v1.0.0.2

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Changelog:
1.0.0.1 Added a script to allow independent adjustment of pastry (grazing) productionWeight from grass. The incorrect description has been corrected: silage is a component, while TMR is the mixture.
1.0.0.2 Customization: Place a custom animalicFood.xml in your modSettings folder (modSettings/animalicFood.xml) to override the default. Fixed script error.
Customizable animal food via mod.
The consumption ratios (eatWeight) and production coefficients (productionWeight) can be individually adjusted in the animalicFood.xml file.
TotalMixRatio is now also considered a “real” , and it fills the individual feed categories according to the .
The production coefficient for grazing can now be configured separately from grass—so your cows will no longer lose health or productivity during summer pasture grazing (grazingProductivity: default is OFF at 50% to prevent losses, and ON at 75% for intensive grazing systems).
Food and Production quantity numbers (inputs and outputs in liters) are base game values and modification IS NOT possible with this mod!
This mod also CANNOT add additional registered feed types to the feed mixers!
Screenshots created with the use of the FS25_AnimalFoodOverview mod by Fetty42 for better understanding.
 
Authors / Credits
[FD]Aekzl
Download modification
https://zippymods.com/sfkmzpgdqj52/FS25_Animalic.zip.html
Thank you for sharing the changelog for Animalic Food v1.0.0.2 in FS25. This update seems to bring some significant customizability to animal food production in the game.

Some key points from the changelog:
1. Added the ability to place a custom animalicFood.xml file in the modSettings folder for overriding default settings.
2. Fixed script error in the mod.
3. Allow customization of consumption ratios (eatWeight) and production coefficients (productionWeight) individually in the animalicFood.xml file.
4. TotalMixRatio is now considered a “real” value, filling individual feed categories accordingly.
5. Grazing production coefficient can be configured separately from grass, preventing health or productivity losses during summer grazing.
6. Food and production quantity numbers are base game values and cannot be modified by this mod.
7. The mod cannot add additional registered feed types to the feed mixers.

It seems like this update provides players with more control over animal food production, allowing for tailored adjustments to match different gameplay styles and preferences. The clarification on what can and cannot be modified by the mod is also helpful for users trying to understand its limitations and capabilities. The use of screenshots from the FS25_AnimalFoodOverview mod by Fetty42 for better visualization is a nice touch for enhancing player comprehension.
 
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