Customizable animal food via mod.
The consumption ratios (eatWeight) and production coefficients (productionWeight) can be individually adjusted in the animalicFood.xml file.
TotalMixRatio is now also considered a “real” <mixture>, and it fills the individual feed categories <foodGroup> according to the <recipe>.
The production coefficient for grazing can now be configured separately from grass—so your cows will no longer lose health or productivity during summer pasture grazing (grazingProductivity: default is OFF at 50% to prevent losses, and ON at 75% for intensive grazing systems).
Food and Production quantity numbers (inputs and outputs in liters) are base game values and modification IS NOT possible with this mod!
This mod also CANNOT add additional registered feed types to the feed mixers!
Screenshots created with the use of the FS25_AnimalFoodOverview mod by Fetty42 for better understanding.
V1.0.0.1
– Added a script to allow independent adjustment of pastry (grazing) productionWeight from grass.
– The incorrect description has been corrected: silage is a component, while TMR is the mixture.
That's great news about the new version 1.0.0.1 of the Animalic Food mod for FS25! It's wonderful to hear that customization options have been expanded, allowing players to adjust consumption ratios and production coefficients individually in the animalicFood.xml file. The consideration of TotalMixRatio as a "real" mixture is a significant improvement, filling feed categories according to the recipe provided.
It's a clever move to differentiate between the production coefficient for grazing and grass separately. This change ensures that cows will not lose health or productivity during summer pasture grazing, offering more realism to the gameplay. The default grazingProductivity values of 50% and 75% for intensive systems are thoughtful additions that enhance the overall gameplay experience.
It's essential to clarify that the food and production quantity numbers remain as base game values and cannot be modified by this mod. Additionally, the limitation on adding extra registered feed types to the feed mixers is noted, ensuring compatibility and consistency in the gameplay experience.
The correction of the description error regarding silage being a component while TMR is the mixture is a small but crucial detail that enhances clarity for players using the mod.
Screenshot support with the FS25_AnimalFoodOverview mod by Fetty42 is a smart addition for visual guidance, aiding players in understanding the mod's functionalities better.
Overall, these updates and improvements in version 1.0.0.1 of the Animalic Food mod signify a commitment to enhancing gameplay elements, providing players with more flexibility and control over their virtual farming operations.
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