FS25 Additional Filltypes V1.1.2

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With this mod you will have a collection of new materials (fill types) that works globally on any map (both basegame and modded).
These new materials is ideal for roleplaying or to be extended by other mods, and they also opens up for new posibillites to earn income with transport missions.
New Materials:
– LIMESTONE: Limestone stones that can be ground into lime
– GRAVEL (8-16): Washed medium sized gravel without fine particles, typically used in pathways or when mixing concrete
– CONSTRUCTION GRAVEL (16-30): Washed coarser gravel without fine particles, typically used as a draining base layer
– CRUSHED STONE (0-32): Mix between fine and coarse gravel, including fine particles (i.e. sand/rock flour), compacts well and is typically used as foundation for structures
– TUMBLED STONE (12-24): Premium washed and tumbled medium sized stones, useful for decorating purposes
– SAND: Fine particles of sand or rock flour (byproduct from crushing rocks)
– COAL: Fossil based fuel, used in industrial processes like production of steel or electricty
– SOIL: Unsorted low nutrient soil mixture containing both small rocks and other debree
– TOP SOIL: Sorted soil without any debre or rocks of any significant size, ideal for planting grass, bushes etc
– POT SOIL: Premium high-nutrient mixture of potting soil with good drainage qualities
– DIRT: Rough mixture of soil, sand, small/medium sized rocks and other debree, uselful as a filling material
– ORGANICWASTE: Various organic waste materials mixed, both “greens” (grass, fresh leaves etc) and “browns” (hay, wood, dry leaves), used to create compost
– COMPOST: Nutrient rich compost soil, ideal to enrich low nutrient soil or to resupply organic matter to eroded fields
– CHARCOAL: Lightweight carbon based fuel produced in a low oxygen environment (pyrolysis), useful to enhance soil quality or for residental cooking (e.g. barbeque)
Gameplay:
Besides adding new filltypes, this mod does not change any gameplay elements, which is intentional to ensure maximum compatabillity (including consoles). However, I will use these filltypes in other mods to enhance various gameplay elements, and other modders can use these materials in their mods too.
BUILDINGS:
Bulk Fill Station
Output: All BULK category filltypes
Price: $100
Bulk Sell Station
Input: All BULK category filltypes
Price: $1
V1.1.2.0
– FIX: Reordered height types to address issues with e.g. Coal Mine (bug #2) on certain map+mods combinations [#1]
 
Authors / Credits
w33zl
Download modification
https://zippymods.com/loeckl694fwg/FS25_AdditionalFilltypes.zip.html
Thank you for sharing the detailed description of the Additional Filltypes V1.1.2 mod for FS25. This mod seems to offer a wide variety of new materials that can enhance the gameplay experience and open up new possibilities for players.

The inclusion of materials like limestone, gravel, crushed stone, tumbled stone, soil, top soil, pot soil, dirt, organic waste, compost, charcoal, and coal adds depth to the game by providing players with more options for resource management and economic activities.

The different types of fill stations add a realistic aspect to the game, enabling players to handle and transport these new filltypes efficiently. The Bulk Fill Station and Bulk Sell Station provide a convenient way to manage and trade the various filltypes included in the mod.

The emphasis on maintaining compatibility with both base game and modded maps, as well as consoles, is commendable. It ensures that a wider audience can enjoy the benefits of these new filltypes without encountering compatibility issues.

The attention to detail, such as the fix in V1.1.2.0 to address height type issues, demonstrates a commitment to refining the mod and providing a smooth gaming experience for players.

Overall, the Additional Filltypes V1.1.2 mod appears to be a valuable addition to FS25, offering players more options for resource management, economic activities, and enhancing the overall gameplay experience. It also provides a foundation for future modders to expand upon and integrate these new materials into their own creations.
 
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