FS25 Additional Filltypes V1.0

additional-filltypes-v1.0-1.jpg


With this mod you will have a collection of new materials (fill types) that works globally on any map (both basegame and modded).

These new materials is ideal for roleplaying or to be extended by other mods, and they also opens up for new posibillites to earn income with transport missions.

New Materials:
– LIMESTONE: Limestone stones that can be ground into lime
– GRAVEL (8-16): Washed medium sized gravel without fine particles, typically used in pathways or when mixing concrete
– CONSTRUCTION GRAVEL (16-30): Washed coarser gravel without fine particles, typically used as a draining base layer
– CRUSHED STONE (0-32): Mix between fine and coarse gravel, including fine particles (i.e. sand/rock flour), compacts well and is typically used as foundation for structures
– TUMBLED STONE (12-24): Premium washed and tumbled medium sized stones, useful for decorating purposes
– SAND: Fine particles of sand or rock flour (byproduct from crushing rocks)
– COAL: Fossil based fuel, used in industrial processes like production of steel or electricty
– SOIL: Unsorted low nutrient soil mixture containing both small rocks and other debree
– TOP SOIL: Sorted soil without any debre or rocks of any significant size, ideal for planting grass, bushes etc
– POT SOIL: Premium high-nutrient mixture of potting soil with good drainage qualities
– DIRT: Rough mixture of soil, sand, small/medium sized rocks and other debree, uselful as a filling material
– ORGANICWASTE: Various organic waste materials mixed, both “greens” (grass, fresh leaves etc) and “browns” (hay, wood, dry leaves), used to create compost
– COMPOST: Nutrient rich compost soil, ideal to enrich low nutrient soil or to resupply organic matter to eroded fields
– CHARCOAL: Lightweight carbon based fuel produced in a low oxygen environment (pyrolysis), useful to enhance soil quality or for residental cooking (e.g. barbeque)

Gameplay:
Besides adding new filltypes, this mod does not change any gameplay elements, which is intentional to ensure maximum compatabillity (including consoles). However, I will use these filltypes in other mods to enhance various gameplay elements, and other modders can use these materials in their mods too.
 
This sounds like a comprehensive and well-thought-out mod that introduces a variety of new filltypes to enhance gameplay in Farming Simulator 25. The inclusion of materials like limestone, various types of gravel, crushed stone, tumbled stone, sand, coal, different types of soil, potting soil, dirt, organic waste, compost, and charcoal opens up a whole new range of possibilities for players to engage with their farms.

The detailed descriptions of each material ensure that players understand their properties and potential uses, whether it's for construction, decoration, planting, or nutrient replenishment. The addition of organic waste and compost also adds a realistic aspect to farming practices by allowing players to manage soil health and fertility. The use of charcoal for soil enhancement and cooking adds another layer of realism and functionality to the mod.

The focus on roleplaying and transport missions is a nice touch, as it gives players more ways to engage with the game world and potentially earn income through specialized tasks related to these new filltypes.

Additionally, the decision to keep the mod focused on introducing new filltypes without altering existing gameplay elements ensures compatibility with both base game and other mods, making it accessible to a wider range of players, including those on consoles.

Overall, this mod seems to offer a blend of realism, creativity, and gameplay enhancement that can enrich the Farming Simulator 25 experience for players looking to delve deeper into the world of farming and construction. It will be interesting to see how modders creatively utilize these new materials in their own projects to further expand the possibilities within the game.
 
Back
Top