FS25 Scripts

Download latest fs25 scripts for Farming Simulator 25 game!
Extended Functions V1.4
Key features of the mod: Extended information in the info for productions, animal stables, including feeding robots, fields, silos, manure storage, and vehicles Fill levels in productions and stables are highlighted in color In stables, the possible storage level of feed is limited according to the mixing ratio (for animals with parallel feeding: pigs, horses) and overfilling is prevented In productions, the mode of the output products is adjusted to: storage, removal, distribution, and direct sale The mode can be set collectively or separately for all output products Pallets in productions can be removed manually by specifying the number In full silos, the dialog is adjusted so that only the stored fill types are available for removal...
Extended Selling System V1.0.0.1
Changelog 1.0.0.1: Github issues#1 – Compatibility with the Terrafarm v0.9.0.5 mod fixed DescVersion increased This mod is an improved and expanded version of the FS22 Extended Owned Items. With it, the selling price of your owned vehicles and equipment changes dynamically, making sales more realistic. What’s changed compared to FS22? 1. Base price introduced – the selling price does not always increase or decrease; sometimes, it remains unchanged. 2. Time restriction – prices change only between 08:00 and 18:00. 3. Notification system – if a vehicle or equipment’s selling price increases by more than 20%, a notification will alert you that it might be a good time to sell. How does it work? The selling price can be base, profitable...
Realistic Livestock V1.0.0.6
V1.0.0.6 Fixed animal pens becoming overcrowded after pregnancies Fixed riding, cleanliness etc being shown for non-horses Pregnant animals now eat more based on the how many babies they are carrying Reduced some death chances Added the following settings options: Change food scale Added Ukrainian and Czech translations Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned Features: Male Animals Higher value Required for reproduction No male models (im not a 3d artist) Visual Animals The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider...
Realistic Livestock V1.0.0.1
Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned Features: Male Animals Higher value Required for reproduction No male models (im not a 3d artist) Visual Animals The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider Individual Animals All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals Every animal has its own unique identifier based on the UK’s cattle identification system Every animal has a birthday and a country of origin Every animal can be named...
Courseplay v8.0.1.5
We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it. We’ll keep you updated on our progress here, please be patient. Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up...

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