This mod allows you to unload silage additive from harvesters and loading wagons.
You can unload the silage additive in harvesters and loading wagons as usual with Ctrl + I.
Changelog 1.0.1.0:
– Added support for Balers
– Fixed issues with vehicles of type “Combine”
Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned
1.2.0.4
Added setting for using custom animal models – view this post for instructions
1.2.0.3
Fixed females getting pregnant even when all males are castrated
1.2.0.2
Fixed MP errors (it is still not recommended to use this on MP as there will be sync issues from new 1.2.0.0 features)
Fixed insemination straw errors
1.2.0.1
Fixed dewars not being purchasable (previously bought ones must be deleted)
1.1.0.3
Added ability to castrate male animals
Added straw and manure to chickens and sheep
Added genetics information to buy/sell pages
Fixed animals cant be loaded into trailers...
V1.0.0.3
Added menu On/Off usage switch and usage multiplier
Lua scripts to make DEF usage to work
Speedometer DEF gauge
10 Liters DEF can, 200 Liters DEF Barrell
placeable DEF pump
placeable 10.000.000 Liters DEF tank
Automatically adds DEF support to all water and diesel tanker trailers
This mod extends the base AnimatedObject functionality so that doors and gates open automatically when a player or vehicle enters a trigger area.
V1.0.0.5
Added menu switches for player/vehicle auto open
Added opening/closing speed multipliers and delay options
It does so by reading custom XML settings defined inside the `<controls …/>` tag of an animatedObject entry.
The following custom XML keys are supported:
1. “autoopen=false” (default: true)
Enables or disables the auto‑open behavior globally. If not set, is true by default. When set to false, both vehicle and player auto‑open are disabled regardless of the other settings.
2.” autoopenVehicles=false” (default: true)
When true or not set, vehicles entering the trigger will...
A simple Farming Simulator 25 script mod that lets you instantly toggle AI road traffic on/off with Left Alt + T.
Features:
Toggle traffic without digging through menus.
Cars despawn completely when traffic is off (same as the in-game menu option).
Works both on foot and while driving vehicles.
HUD reminder shows the hotkey in the F1 help menu.
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