Download latest fs25 misc for Farming Simulator 25 game!
Multiple Silage Types V1.0
Splits silage production into crop-specific variants. Forage harvester output: – Grass → Grass Chaff (CHAFF_GRASS) – Wheat, Barley, Oat, Triticale, Rye, Sorghum → GPS Chaff (CHAFF_GPS) – Maize → Chaff (vanilla, unchanged) Bunker silo fermentation: – CHAFF_GRASS → Fermented Grass (grass silage) – CHAFF_GPS → Fermented GPS (whole crop silage) – CHAFF → Silage (vanilla corn silage) The grain is now in its final growth phase and can be harvested into swaths which can be processed into GPS silage using a forage harvester and pickup. The knife function in forage wagons and balers allows the material to be picked up from grass and processed into grass chaff. Forage wagons now compact the material picked up via the pickup in the loading...
Crop Rotation V1.0.1
This mod brings a realistic crop rotation system to Farming Simulator 25 and adds significantly more depth to farming. The yield of your fields now depends on which crops you have previously grown. Good crop rotations improve soil quality in the long term and ensure higher yields, while one-sided cultivation or unfavorable sequences deplete the soil and lead to yield losses. This makes every cultivation decision more important and strategic. In addition, the mod takes into account the use of cover crops: Suitable cover crops improve soil structure and have a positive effect on the next yield. However, incorrectly chosen cover crops can have negative effects. V1.0.1.0 – Add new crops – Fixed an error when sowing with Precision Farming
AI Baler And Forage Wagon V1.0.0.2
When using AI helpers, Farming Simulator 25 normally does not activate a baler or Forage Wagon. A has front mounted mower/rake is essential. This mod fixes that. Features AI automatically turns the baler ON Pickup is lowered and enabled Round balers slow down at ~95% full (to control chamber pressure) AI fully stops when unloading a round bale (prevents driving off mid-unload) Drives again automatically when the chamber is closed No XML edits, no added specializations, and no vehicle type hacks AI automatically turns the Forage Wagon ON Pickup is lowered and enabled Once the forage wagon reaches maximum capacity (100%), the AI Worker will automatically stop. Bugs and suggestions welcome here GitHub. V1.0.0.2 – Added Forage Wagon...
Dynamic Husbandry Capacity V1.2
Say goodbye to unrealistically small storage capacities in large barns! This mod automatically adjusts the storage capacities for food, straw, water, and liquid manure based on the barn’s maximum animal count. Instead of using fixed values, the capacity is calculated dynamically: Maximum Animal Count × Liters per Animal. The adjustment occurs fully automatically upon placing or loading and is compatible with both standard and modded husbandries, without requiring any edits to their files. Pastures with extendable fences are fully supported: The capacity updates dynamically in real-time while you draw the fence. Instructions: Individual Settings You can individually adjust the liter values per animal species in the...
Advanced Silage Types V1.0.0.1
The “Advanced Silage Types” globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS_FERMENTED*, *CLOVER_FERMENTED* and *ALFALFA_FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by T4xs. All new silage types are processed like standard silage. Stationary productions (BGA) and bunker silos automatically receive the new silage types as valid input, with methane output adjusted for higher-value silage. Furthermore, the script extends all stationary feeding robots: they now accept the new silage types at their silage...
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