Download latest fs25 misc for Farming Simulator 25 game!
Persistent Wrap Colors v1.1.1
Version 1.1.1.0 – Changed loading logs and integritycheck Version 1.1.0.0 – Add multiplayer support – Conflict detection with other mods – Improved error handling and integrity checks Version 1.0.0.0 – Initial release for singleplayer Ever wondered why all your wrapped bales in Object Storage turn into the same plain equal color? This mod makes sure every bale keeps its original wrap color – exactly as you made it. Just like in the field: – black bales stay black – pink bales stay pink – yellow, blue, red, green… all remain visible No more confusion about which silage is which. Each bale retains its unique wrap color while stored, and shows correctly when taken back out again. Works globally with all Object Storages using GIANTS...
Realistic Livestock V1.2.0.4
Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned 1.2.0.4 Added setting for using custom animal models – view this post for instructions 1.2.0.3 Fixed females getting pregnant even when all males are castrated 1.2.0.2 Fixed MP errors (it is still not recommended to use this on MP as there will be sync issues from new 1.2.0.0 features) Fixed insemination straw errors 1.2.0.1 Fixed dewars not being purchasable (previously bought ones must be deleted) 1.1.0.3 Added ability to castrate male animals Added straw and manure to chickens and sheep Added genetics information to buy/sell pages Fixed animals cant be loaded into trailers...
DEF Pack V1.0.0.3
V1.0.0.3 Added menu On/Off usage switch and usage multiplier Lua scripts to make DEF usage to work Speedometer DEF gauge 10 Liters DEF can, 200 Liters DEF Barrell placeable DEF pump placeable 10.000.000 Liters DEF tank Automatically adds DEF support to all water and diesel tanker trailers
Auto Open Gates V1.0.0.5
This mod extends the base AnimatedObject functionality so that doors and gates open automatically when a player or vehicle enters a trigger area. V1.0.0.5 Added menu switches for player/vehicle auto open Added opening/closing speed multipliers and delay options It does so by reading custom XML settings defined inside the `<controls …/>` tag of an animatedObject entry. The following custom XML keys are supported: 1. “autoopen=false” (default: true) Enables or disables the auto‑open behavior globally. If not set, is true by default. When set to false, both vehicle and player auto‑open are disabled regardless of the other settings. 2.” autoopenVehicles=false” (default: true) When true or not set, vehicles entering the trigger will...
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