Download latest fs25 misc for Farming Simulator 25 game!
1S32 Pat Hand v1.0
The 1S32 (Cyrillic: 1С32; NATO designation: “Pat Hand”) is a target tracking and missile guidance radar for the Krug surface-to-air missile system (Cyrillic: Krug, NATO designation: SA-4 “Ganef”). Each Krug anti-aircraft missile battery is assigned such a fire control radar. 1S32 is a coherent pulse radar operating in the C band. The radar system detects targets at a range of 120 to 130 km; within a range of 80 to 90 km, target tracking is activated. Launched guided flight bodies are initially guided to the target by command and control and semi-actively steered during the final approach phase. During the entire flight phase, the anti-aircraft missile is tracked by the 1S32 via a continuous wave signal. For this purpose, the missile...
Realistic Loads V0.2b
This script mod enhances the game by incentivizing the player to utilize the already in-game mechanics for trailered items. Loose goods and crops, like wheat or hay, will fall out of trailers when moving too quickly or tipped over unless covered. The current weather, speed, and mass of the goods can change the rate at which you lose your stuff. Be careful though, if the trailer tips over at too much of an angle or the weather gets too severe then the cover may break! Warning This mod is currently in an experimental state, bugs and problems may occur. Status Wind loss is working and applicable to all fill types, currently cars and rigid body trucks with tipper configurations are not working(CV, Tigre, etc.). Tilt loss is not...
Forest Zone Toolkit V1.0
Forest Zone Toolkit (GIANTS Editor) Forest Zone Toolkit is a tool for GIANTS Editor 10.x, designed for quick and controlled placement of forest objects (trees, stumps, stones, bushes and any other shapes or groups) inside arbitrary zones on the map. The script allows you to create zones of any shape, visually debug them and automatically fill them with objects taking into account distance, scale and random rotation. Creation of forest zones by: empty polygon (manual placement of points) selected spline Automatic structure creation: forestZones _prototypes — prototypes folder instances – generated objects Placement of only first level objects from _prototypes nesting is not taken into account, each group is cloned entirely Linking...
Realistic nutrition for your animal farms V1.1
(Compatible for all maps) Are you tired of feeding your animals with the classic food system? Can’t configure the adjust-animal-feeding-system XML file? This is done for you, realistically with lots of research. Given silage, grass, hay, straw to the cow CORN cereals; WHEAT, BARLEY, RYE, SPELLED (Often used for calves) (Cow, Chicken, Goat, etc.) Tubers: POTATOES, BEET, CARROTS, PARSNIP, RICE Added a mineral category, you can mix your minerals with hay or other. A text document explains how to install it Improvements will arrive soon, for multi-fruit maps
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