Download latest fs25 misc for Farming Simulator 25 game!
Info on the wear and essence of vehicles V1.0
he purpose of this MOD is to make it easier to keep an eye on wear and the condition of your tools. The HUD shows the name, “short -term state” and “long -term damage” of the current vehicle and each of the tied tools/tools as well as the remaining petrol and the capacity of the tank in total. (Mod at “Fruchtzwerg’s Inspector”).
Autodrive Armeus Map V1.4.1
ARMEUS MAP map route network – The main road routes are connected. – All fields are connected to the main routes. – the entire territory of the farm is connected (including parking spaces) – the entire BGA territory is connected (including parking spaces) – all production and points of sales are connected. There are 2 folders with routes in the archive. – a network of routes for the card “ARMEUSMAP V3” (map without fences) version of routes V1.3.1 – routes excluding fences. – a network of routes for the card “ARMEUSMAP V4” (map with fences) version of routes V1.4.0 – changed routes, taking into account the fences. You can also use the old version of the V1.3.1 routes on the V4 version (with old turns, entrances/exits – are not taken...
Contract Boost v1.0.9.5
Changelog 1.0.9.5 Spanish translation added from jc89gamer Changelog 1.0.9.2 Fixed critical reported bug when joining MP servers after changing versions from 1.0.0.2 to latest. #80 Changelog 1.0.9.0 Updated German translation from @Timmeey86 #75 Updated French translations in ModDesc w/ Google Translate to include changelog. Prepare and submission for ModHub 1.1.0.0 Changelog 1.0.8.10 Added pt translation from @etrigo1 #73 Changelog 1.0.8.8 Minor fix for one of the issues reported with 1.0.8.7 in #71 . This should fix the error in the log, still researching the “freeze” Changelog 1.0.8.7 updated preferStrawHarvestMission handler to prevent all growth states before harvestReady, not just harvestReady and greenBig which should also...
AutoDrive NF-Marsch 4X v1.0
There are two variants – starting without a yard – using the starting yard (here the silo, fuel tank and parking spaces are withdrawn for the open halls) The following have been withdrawn: – snapping all fields incl. rows – all road and field paths and all associated intersections and junctions including procedure rules Due to structural conditions it is not possible to turn in all possible directions at some intersections and junctions. turning in all possible directions – shopping and sales offers, vehicle dealers and gas stations – approach points for all missions for timber transport, deadwood and stone – folder structure with 170 target points recommended settings – turning speed 70% – field exit closest – collision height above...
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