Download latest fs25 maps for Farming Simulator 25 game!
Mazomanie/Marxville, WI Map v1.0
I threw together a map of the area around the Insight facility near Mazomanie/Marxville, WI. It’s a 1x map with my FS Insight facility, a Salebarn and the Town Hall building of Berry, Wi. The shed near the Town Hall has a workshop trigger inside and the shop(dealership) trigger. There are 20+ fields and there’s a grazing cow pasture across the road from Insight. Map has about 2,000 trees on it. This map is a BYOF map and it has Traffic on the main road. 25+ new crops like some of my other maps. FS Insight (Placeable) This was first put together for FS22, cuz a Mazomanie/Marxville, WI Map was talked about but it became another dead/abandoned map. This is a remake of the Insight facility near Mazomanie/Marxville, WI. This is the most...
Sonne Farms Map v1.0
Sonne Farms farm is in Farming Simulator 25!! This is a 1x map, 4x is currently in testing! A few visual differences. The 3 main farm buildings I also made into separate placeables anf they’re already out along with a bunch of the equipment Brian and Cole use, each shed comes with a workshop trigger. The one with the Arrowquip has a workshop trigger AND has cattle pens on the side and inside-first in Farm Sim to my knowledge. Not including that shed, the farm has a max capacity of 1000 critters, including the pastures down the road. To get to 3 other pastures in the back, you’ll have to drive through others. In-game Contracts are custom on this map and are from Brian, Cole, and the farm itself. Sellpoint-No sellpoint in real-life on...
Silverrun Forest Multifruit Edition v1.1.0.1
V1.1.0.1 – because Silverrun had a special code inside the map.xml regarding most-likely the iron-ore mine (a free zone code for densityHeight), it caused an error on how bulks/heighTypes work. Thanks Ferloch for noticing that alfalfa/clover doesn’t put anything on the ground when mowing (it took me a while to figure it out what cause the error – because it wasn’t showing anything in log). Moved that code into the densityHeight.xml that my multifruit uses. Also fixed the slaughterhouse on the old version as well. – updated billboard again. Disclaimer: After lots of testing and consideration, I’ve decided that all my maps will now have two versions: The previous version — this one will stay as it is, with mod onions. A new version —...
Sudbury, ONTARIO map v1.0
FS25 Sudbury Ontario, is completed. It will receive updates when i can. Time to move to a new project. Ive been working on this map for a year now. Lots of time and effort went into it. Here is no boring lifeless map. Thats for sure! Thanks to all contributors listed bellow, The FarmSimGuy a trust worthy fellow for an awesome Presentation Video I hope you have lots of fun hours on the map. A small donation is always fun as a sign of appreciation. Note on the map: The concrete stave silos can be fill with the international silo blower found on itch.(theres only the first silo that have the trigger) capacity is according to x3 silos. On both farm that use them. The blue chaff silos are independant from each other. The ag bags can be fill...
Dakota 16x – (PrecisionFarming) v1.2.0.1
v1.2.0.1 – Fixed an error with the Precision Farming addition. I believe Precision Farming should be working properly, now. To use Precision Farming you MUST have Thundr’s Precision Farming Configurator in your mod folder. For new saves, you should then be all set. For continuing with an existing save, some people have an issue. In those cases, you have to delete these: precisionFarming grle’s from your savegame folder, so PF makes new ,proper sized, ones. After resetting the PF layers, the game should run normally from then on out. v1.2.0.0 Thanks to Thundr’s script, and the help of Tuzlo, I believe we have a properly working Precision Farming, now. This seems to require a new save. v1.1.0.4 Reverted Meadow to default meadow...
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