FS25 Vladimirovka V1.0.0.2

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V1.0.0.2
Report on the work done
During the update of the map for **Vladimirovka** the following improvements and corrections were made:
Map Border fixes
Map borders have been completely adjusted.
In flight mode, visual defects were noticeable around the edges – this was especially noticeable.
The problem has been fixed, now the edge of the map looks correct and neat from all angles.
Object collisions
There were no collisions on a number of objects, including decorative elements.
At the top of the map along the edge there was a loophole through which the player could fall under the textures.
Added missing collisions, problem area is completely closed.
Contracts
The contract system has been adjusted.
Certain glitches were noticed in the operation of tasks – some of the mechanics functioned incorrectly.
Major errors have been eliminated, contracts have been stabilized.
Other fixes
Fixed many minor bugs that did not critically affect the gameplay, but spoiled the overall impression.
The map has been brought into a more neat and technically stable condition.
The work was carried out with an emphasis on stability, correct geometry and overall visual quality.
Have a nice game
Map with realistic terrain, size 4x. Designed for medium difficulty levels.
– Standard crops + peas and buckwheat;
– Minimum production: mill, bakery, slaughterhouse (pork slaughterhouse), meat processing plant, greenhouses, fish farm;
– Standard animals;
– There is no forest as such. Just like in real life, but there is a small island of greenery that can be cut down. There is also an area for growing forest (old garden), as well as an old vineyard for demolishing and planting young trees (default);
– Greenhouses are working, but are under development;
– Buy plots only in specified places in order to preserve the features of the area, do not buy everything;
– Fields, from approximately 30 to 100 hectares;
– Behind the courtyards there are small vegetable gardens for contracts and purchases, about 30 pieces;
– Several courtyard plots with old houses for demolition (sale), construction of your own (mod);
– Developing economy;
– Multi-purpose and mud modes FS22_mudSystem are registered, it is recommended to use from the archive, for a more beautiful picture they are still being finalized;
– Easter eggs.
Progress report
On the Vladimirovka map for the game Farming Simulator 25, a set of works was carried out to eliminate errors that arose as a result of incorrect map conversion.
The terrain code was completely redesigned and rewritten, which made it possible to restore the correct operation of the surface treatment system. The problem of incorrect field markings has been fixed, due to which incorrect land cultivation occurred in the gameplay – instead of cultivation and plowing, chaotic cultivation zones appeared.
Additionally, license plates have been added to vehicles to increase the realism of the game environment. General optimization and correction of many errors associated with incorrect conversion of card data have been carried out. Listing all the fixes is impractical due to their large number.
The card is in working condition and ready for comfortable play.
Have a nice game!
 
Authors / Credits
farmtechgame, SimpleBits
Download modification
https://zippymods.com/ayg0uao5fw26/FS25_Vladimirovka.zip.html
Thank you for sharing the detailed report on the improvements and corrections made in the **Vladimirovka** map for Farming Simulator 25 version 1.0.0.2. It's great to see the focus on fixing various issues and enhancing the overall player experience. I'll summarize the key changes and updates mentioned in your report:

1. **Map Border Fixes**: The map borders have been adjusted to resolve visual defects and ensure a correct and neat appearance from all angles, especially in flight mode.

2. **Object Collisions**: Collisions have been added to several objects, including decorative elements, to prevent players from falling through textures. The problem area along the map edge has been completely closed off.

3. **Contracts**: The contract system has been adjusted to fix glitches and stabilize contract mechanics for smoother gameplay.

4. **Other Fixes**: Numerous minor bugs that impacted gameplay experience have been fixed. The map has been improved for stability, correct geometry, and visual quality.

5. **Terrain Redesign**: The terrain code was completely redesigned and rewritten to address errors caused by incorrect map conversion, leading to the restoration of the surface treatment system and fixing field marking issues.

6. **Vehicle License Plates**: License plates have been added to vehicles to enhance the realism of the game environment.

7. **General Optimization**: Overall optimization and correction of errors resulting from incorrect conversion of map data have been carried out to ensure the map is in working condition for comfortable play.

It's evident that a considerable amount of work has been put into enhancing the map's quality and playability. Players can now enjoy a more stable and visually pleasing experience while exploring the realistic terrain and various features of Vladimirovka. The emphasis on stability, correct geometry, and overall visual quality reflects a commitment to delivering an engaging gameplay environment. I'm sure these improvements will be appreciated by the Farming Simulator community. Happy farming!
 
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